Version: Unity 6 (6000.0)
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  • C#

Hash128 Constructor

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Declaration

public Hash128(uint u32_0, uint u32_1, uint u32_2, uint u32_3);

Declaration

public Hash128(ulong u64_0, ulong u64_1);

Parameters

u32_0 First 32 bits of hash value.
u32_1 Second 32 bits of hash value.
u32_2 Third 32 bits of hash value.
u32_3 Fourth 32 bits of hash value.
u64_0 First 64 bits of hash value.
u64_1 Second 64 bits of hash value.

Description

Directly initialize a Hash128 with a 128-bit value.

To compute hash value of some data, use Hash128.Compute function.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { var hash = new Hash128(0x01020304, 0xaabbccdd, 0x12345678, 0xbaadc0de); // prints "04030201ddccbbaa78563412dec0adba", // because the hash values are in little-endian byte order Debug.Log(hash.ToString()); } }