Version: 2020.3
  • C#

Cubemap Constructor

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public Cubemap(int width, TextureFormat textureFormat, bool mipChain);


size Width/height of a cube face in pixels.
format Pixel data format to be used for the Cubemap.
mipmap Should mipmaps be created?


Create a new empty cubemap texture.

The texture will be size on each side and can be created with or without mipmaps.

Usually you will want to set the colors of the texture after creating it, using SetPixel and Apply functions.

Note that this class does not support Cubemap creation from a script with a Crunch compression TextureFormat.

using UnityEngine;

public class Example : MonoBehaviour { public Cubemap texture;

void Start() { // Create a new Cubemap texture. texture = new Cubemap(128, TextureFormat.RGBA32, false); } }

See Also: SetPixel, Apply functions.