Version: 2022.3
LanguageEnglish
  • C#

AssetModificationProcessor.FileModeChanged(string[],FileMode)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Unity calls this method when file mode has been changed for one or more files.

Array of strings specifies changed files. FileMode specifies new file mode. This method must be static if implemented.

using UnityEngine;
using UnityEditor.VersionControl;

class CustomAssetModificationProcessor : UnityEditor.AssetModificationProcessor { static void FileModeChanged(string[] paths, FileMode mode) { Debug.Log($"{nameof(FileModeChanged)} ({mode}):"); foreach (var path in paths) Debug.Log(path); } }