Struct WindowsMRHoldGestureEvent
The event data related to a WindowsMR Hold gesture
Assembly: Unity.XR.WindowsMixedReality.dll
Syntax
[Preserve]
public struct WindowsMRHoldGestureEvent : IEquatable<WindowsMRHoldGestureEvent>
Constructors
WindowsMRHoldGestureEvent(GestureId, GestureState)
Declaration
public WindowsMRHoldGestureEvent(GestureId id, GestureState state)
Parameters
See Also
Properties
id
Declaration
public GestureId id { get; }
Property Value
See Also
state
The state of the gesture.
Declaration
public GestureState state { get; }
Property Value
See Also
Methods
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
object |
obj |
|
Returns
Overrides
See Also
Equals(WindowsMRHoldGestureEvent)
Declaration
public bool Equals(WindowsMRHoldGestureEvent other)
Parameters
Returns
See Also
GetDefault()
Declaration
public static WindowsMRHoldGestureEvent GetDefault()
Returns
See Also
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
See Also
ToString()
Generates a new string describing the gestures's properties suitable for debugging purposes.
Declaration
public override string ToString()
Returns
Type |
Description |
string |
A string describing the gestures's properties.
|
Overrides
See Also
Operators
operator ==(WindowsMRHoldGestureEvent, WindowsMRHoldGestureEvent)
Declaration
public static bool operator ==(WindowsMRHoldGestureEvent lhs, WindowsMRHoldGestureEvent rhs)
Parameters
Returns
See Also
operator !=(WindowsMRHoldGestureEvent, WindowsMRHoldGestureEvent)
Declaration
public static bool operator !=(WindowsMRHoldGestureEvent lhs, WindowsMRHoldGestureEvent rhs)
Parameters
Returns
See Also
Implements
See Also