Enum GestureState
The state of a given gesture.
A gesture can be thought of as a state machine that transitions through multiple states during it's lifetime.
Syntax
Fields
Name |
Description |
Canceled |
This state describes when the user cancels the gesture. Unity considers this gesture to be finished and no longer receives data for it.
|
Completed |
This state describes when the user completes the gesture. Unity considers this gesture to be finished and no longer receives data for it.
|
Discrete |
This state describes when a gesture with a single discrete event occurs. There will be no more events triggered for this gesture.
|
Invalid |
This state describes an invalid gesture. This gesture is no longer valid or hasn't been setup.
|
Started |
This state describes when a gesture has been started. The gesture may be updated before completing or being cancelled.
|
Updated |
This state describes when a gesture is being updated during it's lifetime.
|
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