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    Class OculusTouchControllerProfile.OculusTouchController

    An Input System device based on the hand interaction profile in the Oculus Touch Controller.

    Inheritance
    object
    InputControl
    InputDevice
    TrackedDevice
    XRController
    XRControllerWithRumble
    OculusTouchControllerProfile.OculusTouchController
    Inherited Members
    XRControllerWithRumble.SendImpulse(float, float)
    XRController.leftHand
    XRController.rightHand
    InputDevice.InvalidDeviceId
    InputDevice.ReadValueFromBufferAsObject(void*, int)
    InputDevice.ReadValueFromStateAsObject(void*)
    InputDevice.ReadValueFromStateIntoBuffer(void*, void*, int)
    InputDevice.CompareValue(void*, void*)
    InputDevice.MakeCurrent()
    InputDevice.OnAdded()
    InputDevice.OnRemoved()
    InputDevice.OnConfigurationChanged()
    InputDevice.ExecuteCommand<TCommand>(ref TCommand)
    InputDevice.ExecuteCommand(InputDeviceCommand*)
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.deviceId
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.all
    InputControl.m_StateBlock
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(void*)
    InputControl.WriteValueFromBufferIntoState(void*, int, void*)
    InputControl.WriteValueFromObjectIntoState(object, void*)
    InputControl.TryGetChildControl(string)
    InputControl.TryGetChildControl<TControl>(string)
    InputControl.GetChildControl(string)
    InputControl.GetChildControl<TControl>(string)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.CalculateOptimizedControlDataType()
    InputControl.ApplyParameterChanges()
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.this[string]
    InputControl.magnitude
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.XR.OpenXR.Features.Interactions
    Assembly: solution.dll
    Syntax
    [Preserve]
    [InputControlLayout(displayName = "Oculus Touch Controller (OpenXR)", commonUsages = new string[] { "LeftHand", "RightHand" })]
    public class OculusTouchControllerProfile.OculusTouchController : XRControllerWithRumble

    Properties

    Name Description
    devicePose

    A PoseControl that represents the grip OpenXR binding.

    devicePosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the device position. For the Oculus Touch device, this is both the grip and the pointer position. This value is equivalent to mapping devicePose/position.

    deviceRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the device orientation. For the Oculus Touch device, this is both the grip and the pointer rotation. This value is equivalent to mapping devicePose/rotation.

    grip

    A AxisControl that represents the squeeze OpenXR binding.

    gripPressed

    A ButtonControl that represents the squeeze OpenXR binding.

    haptic

    A HapticControl that represents the haptic binding.

    isTracked

    A ButtonControl required for backwards compatibility with the XRSDK layouts. This represents the overall tracking state of the device. This value is equivalent to mapping devicePose/isTracked.

    menu

    A ButtonControl that represents the system menu OpenXR bindings, depending on handedness.

    pointer

    A PoseControl that represents the aim OpenXR binding.

    pointerPosition

    A Vector3Control required for back compatibility with the XRSDK layouts. This is the pointer position. This value is equivalent to mapping pointerPose/position.

    pointerRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the pointer rotation. This value is equivalent to mapping pointerPose/rotation.

    primaryButton

    A ButtonControl that represents the buttonA buttonX OpenXR bindings, depending on handedness.

    primaryTouched

    A ButtonControl that represents the buttonATouch buttonYTouch OpenXR bindings, depending on handedness.

    secondaryButton

    A ButtonControl that represents the buttonB buttonY OpenXR bindings, depending on handedness.

    secondaryTouched

    A ButtonControl that represents the buttonBTouch buttonYTouch OpenXR bindings, depending on handedness.

    thumbrestTouched

    A ButtonControl that represents the thumbrest OpenXR binding.

    thumbstick

    A Vector2Control that represents the thumbstick OpenXR binding.

    thumbstickClicked

    A ButtonControl that represents the thumbstickClick OpenXR binding.

    thumbstickTouched

    A ButtonControl that represents the thumbstickTouch OpenXR binding.

    trackingState

    A IntegerControl required for backwards compatibility with the XRSDK layouts. This represents the bit flag set to indicate what data is valid. This value is equivalent to mapping devicePose/trackingState.

    trigger

    A AxisControl that represents the trigger OpenXR binding.

    triggerPressed

    A ButtonControl that represents the trigger OpenXR binding.

    triggerTouched

    A ButtonControl that represents the triggerTouch OpenXR binding.

    Methods

    Name Description
    FinishSetup()

    Internal call used to assign controls to the the correct element.

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