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    Class HandInteractionProfile.HandInteraction

    A new interaction profile for hand tracking input device to provide actions through the OpenXR action system.

    Inheritance
    object
    InputControl
    InputDevice
    TrackedDevice
    XRController
    HandInteractionProfile.HandInteraction
    Inherited Members
    XRController.leftHand
    XRController.rightHand
    InputDevice.InvalidDeviceId
    InputDevice.ReadValueFromBufferAsObject(void*, int)
    InputDevice.ReadValueFromStateAsObject(void*)
    InputDevice.ReadValueFromStateIntoBuffer(void*, void*, int)
    InputDevice.CompareValue(void*, void*)
    InputDevice.MakeCurrent()
    InputDevice.OnAdded()
    InputDevice.OnRemoved()
    InputDevice.OnConfigurationChanged()
    InputDevice.ExecuteCommand<TCommand>(ref TCommand)
    InputDevice.ExecuteCommand(InputDeviceCommand*)
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.deviceId
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.all
    InputControl.m_StateBlock
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(void*)
    InputControl.WriteValueFromBufferIntoState(void*, int, void*)
    InputControl.WriteValueFromObjectIntoState(object, void*)
    InputControl.TryGetChildControl(string)
    InputControl.TryGetChildControl<TControl>(string)
    InputControl.GetChildControl(string)
    InputControl.GetChildControl<TControl>(string)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.CalculateOptimizedControlDataType()
    InputControl.ApplyParameterChanges()
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.this[string]
    InputControl.magnitude
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.XR.OpenXR.Features.Interactions
    Assembly: solution.dll
    Syntax
    [Preserve]
    [InputControlLayout(displayName = "Hand Interaction (OpenXR)", commonUsages = new string[] { "LeftHand", "RightHand" })]
    public class HandInteractionProfile.HandInteraction : XRController

    Properties

    Name Description
    devicePose

    A PoseControl that represents the HandInteraction.grip OpenXR binding.

    devicePosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the device position. This value is equivalent to mapping gripPose/position.

    deviceRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the device orientation. This value is equivalent to mapping gripPose/rotation.

    graspReady

    An AxisControl that represents the graspReady OpenXR binding.

    graspValue

    An AxisControl that represents the graspValue OpenXR binding.

    isTracked

    A ButtonControl required for backwards compatibility with the XRSDK layouts. This represents the overall tracking state of the device. This value is equivalent to mapping gripPose/isTracked.

    pinchPose

    A PoseControl that represents the HandInteraction.pinch OpenXR binding.

    pinchPosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the pinch position. This value is equivalent to mapping pinchPose/position.

    pinchReady

    An AxisControl that represents the pinchReady OpenXR binding.

    pinchRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the pinch orientation. This value is equivalent to mapping pinchPose/rotation.

    pinchValue

    An AxisControl that represents the pinchValue OpenXR binding.

    pointer

    A PoseControl that represents the HandInteraction.aim OpenXR binding.

    pointerActivateReady

    An AxisControl that represents the pointerActivateReady OpenXR binding.

    pointerActivateValue

    An AxisControl that represents the pointerActivateValue OpenXR binding.

    pointerPosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the aim position. This value is equivalent to mapping aimPose/position.

    pointerRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the aim orientation. This value is equivalent to mapping aimPose/rotation.

    pokePose

    A PoseControl that represents the HandInteraction.poke OpenXR binding.

    pokePosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the poke position. This value is equivalent to mapping pokePose/position.

    pokeRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the poke orientation. This value is equivalent to mapping pokePose/rotation.

    trackingState

    A IntegerControl required for backwards compatibility with the XRSDK layouts. This represents the bit flag set to indicate what data is valid. This value is equivalent to mapping gripPose/trackingState.

    Methods

    Name Description
    FinishSetup()

    Internal call used to assign controls to the the correct element.

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    on Wednesday, November 1, 2023