Class HandInteractionProfile.HandInteraction
A new interaction profile for hand tracking input device to provide actions through the OpenXR action system.
Inheritance
Inherited Members
Namespace: UnityEngine.XR.OpenXR.Features.Interactions
Assembly: solution.dll
Syntax
[Preserve]
[InputControlLayout(displayName = "Hand Interaction (OpenXR)", commonUsages = new string[] { "LeftHand", "RightHand" })]
public class HandInteractionProfile.HandInteraction : XRController
Properties
Name | Description |
---|---|
devicePose | A PoseControl that represents the HandInteraction.grip OpenXR binding. |
devicePosition | A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the device position. This value is equivalent to mapping gripPose/position. |
deviceRotation | A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the device orientation. This value is equivalent to mapping gripPose/rotation. |
graspReady | An AxisControl that represents the graspReady OpenXR binding. |
graspValue | An AxisControl that represents the graspValue OpenXR binding. |
isTracked | A ButtonControl required for backwards compatibility with the XRSDK layouts. This represents the overall tracking state of the device. This value is equivalent to mapping gripPose/isTracked. |
pinchPose | A PoseControl that represents the HandInteraction.pinch OpenXR binding. |
pinchPosition | A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the pinch position. This value is equivalent to mapping pinchPose/position. |
pinchReady | An AxisControl that represents the pinchReady OpenXR binding. |
pinchRotation | A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the pinch orientation. This value is equivalent to mapping pinchPose/rotation. |
pinchValue | An AxisControl that represents the pinchValue OpenXR binding. |
pointer | A PoseControl that represents the HandInteraction.aim OpenXR binding. |
pointerActivateReady | An AxisControl that represents the pointerActivateReady OpenXR binding. |
pointerActivateValue | An AxisControl that represents the pointerActivateValue OpenXR binding. |
pointerPosition | A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the aim position. This value is equivalent to mapping aimPose/position. |
pointerRotation | A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the aim orientation. This value is equivalent to mapping aimPose/rotation. |
pokePose | A PoseControl that represents the HandInteraction.poke OpenXR binding. |
pokePosition | A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the poke position. This value is equivalent to mapping pokePose/position. |
pokeRotation | A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the poke orientation. This value is equivalent to mapping pokePose/rotation. |
trackingState | A IntegerControl required for backwards compatibility with the XRSDK layouts. This represents the bit flag set to indicate what data is valid. This value is equivalent to mapping gripPose/trackingState. |
Methods
Name | Description |
---|---|
FinishSetup() | Internal call used to assign controls to the the correct element. |