docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Property pointerRotation

    pointerRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the aim orientation. This value is equivalent to mapping aimPose/rotation.

    Declaration
    [Preserve]
    [InputControlAttribute]
    public QuaternionControl pointerRotation { get; }
    Property Value
    Type Description
    QuaternionControl
    In This Article
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Wednesday, November 1, 2023