Class HTCViveControllerProfile.ViveController
An Input System device based off the HTC Vive Controller.
Inheritance
Inherited Members
Namespace: UnityEngine .XR.OpenXR .Features.Interactions
Assembly: solution.dll
Syntax
[Preserve]
[InputControlLayout(displayName = "HTC Vive Controller (OpenXR)", commonUsages = new string[] { "LeftHand", "RightHand" })]
public class HTCViveControllerProfile.ViveController : XRControllerWithRumble
Properties
Name | Description |
---|---|
device |
A Pose |
device |
A Vector3Control required for back compatibility with the XRSDK layouts. This is the device position. For the Oculus Touch device, this is both the grip and the pointer position. This value is equivalent to mapping devicePose/position. |
device |
A Quaternion |
grip | A Axis |
grip |
A Button |
haptic | A Haptic |
is |
A Button |
menu | A Button |
pointer | A Pose |
pointer |
A Vector3Control required for back compatibility with the XRSDK layouts. This is the pointer position. This value is equivalent to mapping pointerPose/position. |
pointer |
A Quaternion |
select | A Button |
tracking |
A Integer |
trackpad | A Vector2Control that represents information from the trackpad OpenXR binding. |
trackpad |
A Button |
trackpad |
A Button |
trigger | A Axis |
trigger |
A Button |
Methods
Name | Description |
---|---|
Finish |
OpenXR Input System device |