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    Class Utils

    Inheritance
    object
    Utils
    Inherited Members
    object.ToString()
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    Namespace: Unity.XR.Oculus
    Assembly: solution.dll
    Syntax
    public static class Utils

    Properties

    eyeTrackedFoveatedRenderingEnabled

    Gets or sets whether eye tracked foveated rendering is enabled or not.

    Declaration
    public static bool eyeTrackedFoveatedRenderingEnabled { get; set; }
    Property Value
    Type Description
    bool

    eyeTrackedFoveatedRenderingSupported

    Returns whether or not eye tracked foveated rendering (ETFR) is supported. You cannot enable ETFR using eyeTrackedFoveatedRenderingEnabled if the feature isn't supported.

    Declaration
    public static bool eyeTrackedFoveatedRenderingSupported { get; }
    Property Value
    Type Description
    bool

    foveatedRenderingLevel

    Gets or sets the foveated rendering level. This works for both FFR and ETFR level can be 0, 1, 2, 3, or 4:

    • -1 (get) not supported on current platform
    • 0 foveated rendering disabled
    • 1 low foveated rendering level
    • 2 medium foveated rendering level
    • 3 high foveated rendering level
    • 4 high top foveated rendering level
    Declaration
    public static int foveatedRenderingLevel { get; set; }
    Property Value
    Type Description
    int

    useDynamicFoveatedRendering

    Gets or sets dynamic foveated rendering which will change the foveated rendering level automatically based on the current performance. Works for both FFR and ETFR.

    Declaration
    public static bool useDynamicFoveatedRendering { get; set; }
    Property Value
    Type Description
    bool

    Methods

    EnableDynamicFFR(bool)

    Enable or disable dynamic foveated rendering. Only supported on mobile. See Oculus Documention.

    Declaration
    [Obsolete("Please use useDynamicFoveatedRendering instead", false)]
    public static bool EnableDynamicFFR(bool enable)
    Parameters
    Type Name Description
    bool enable

    Set to true to enable dynamic foveated rendering or false to disable it.

    Returns
    Type Description
    bool

    GetEnvironmentDepthFrameDesc(int)

    Declaration
    public static Utils.EnvironmentDepthFrameDesc GetEnvironmentDepthFrameDesc(int eye)
    Parameters
    Type Name Description
    int eye
    Returns
    Type Description
    Utils.EnvironmentDepthFrameDesc

    GetEnvironmentDepthHandRemovalSupported()

    Declaration
    public static bool GetEnvironmentDepthHandRemovalSupported()
    Returns
    Type Description
    bool

    GetEnvironmentDepthSupported()

    Declaration
    public static bool GetEnvironmentDepthSupported()
    Returns
    Type Description
    bool

    GetEnvironmentDepthTextureId(ref uint)

    Declaration
    public static bool GetEnvironmentDepthTextureId(ref uint id)
    Parameters
    Type Name Description
    uint id
    Returns
    Type Description
    bool

    GetFoveationLevel()

    Returns the level of foveated rendering. Only supported on mobile. See Oculus Documentation.

    Declaration
    [Obsolete("Please use foveatedRenderingLevel instead.", false)]
    public static int GetFoveationLevel()
    Returns
    Type Description
    int
    • -1 error
    • 0 disables foveated rendering
    • 1 low foveated rendering level
    • 2 medium foveated rendering level
    • 3 high foveated rendering level
    • 4 high top foveated rendering level

    GetSystemHeadsetType()

    Returns the type of the current headset

    Declaration
    public static SystemHeadset GetSystemHeadsetType()
    Returns
    Type Description
    SystemHeadset

    IsEyeTrackingPermissionGranted()

    Returns true if the user has allowed the Eye Tracking permission.

    Declaration
    public static bool IsEyeTrackingPermissionGranted()
    Returns
    Type Description
    bool

    IsScenePermissionGranted()

    Returns true if the user has allowed the USE_SCENE permission

    Declaration
    public static bool IsScenePermissionGranted()
    Returns
    Type Description
    bool

    SetColorScaleAndOffset(Vector4, Vector4)

    Set the color scale and color offset of the eye texture layers

    Declaration
    public static void SetColorScaleAndOffset(Vector4 colorScale, Vector4 colorOffset)
    Parameters
    Type Name Description
    Vector4 colorScale

    Scales the eye layer texture color by this Vector4.

    Vector4 colorOffset

    Offsets the eye layer texture color by this Vector4

    SetEnvironmentDepthHandRemoval(bool)

    Declaration
    public static bool SetEnvironmentDepthHandRemoval(bool isEnabled)
    Parameters
    Type Name Description
    bool isEnabled
    Returns
    Type Description
    bool

    SetEnvironmentDepthRendering(bool)

    Declaration
    public static void SetEnvironmentDepthRendering(bool isEnabled)
    Parameters
    Type Name Description
    bool isEnabled

    SetFoveationLevel(int)

    Set the degree of foveation. Only supported on mobile. See Oculus Documention.

    Declaration
    [Obsolete("Please use foveatedRenderingLevel instead.", false)]
    public static bool SetFoveationLevel(int level)
    Parameters
    Type Name Description
    int level

    level can be 0, 1, 2, 3, or 4:

    • 0 disables foveated rendering
    • 1 low foveated rendering level
    • 2 medium foveated rendering level
    • 3 high foveated rendering level
    • 4 high top foveated rendering level
    Returns
    Type Description
    bool

    SetupEnvironmentDepth(EnvironmentDepthCreateParams)

    Declaration
    public static void SetupEnvironmentDepth(Utils.EnvironmentDepthCreateParams createParams)
    Parameters
    Type Name Description
    Utils.EnvironmentDepthCreateParams createParams

    ShutdownEnvironmentDepth()

    Declaration
    public static void ShutdownEnvironmentDepth()
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