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    Struct Utils.EnvironmentDepthFrameDesc

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.XR.Oculus
    Assembly: solution.dll
    Syntax
    public struct Utils.EnvironmentDepthFrameDesc

    Fields

    createPoseLocation

    Declaration
    public Vector3 createPoseLocation
    Field Value
    Type Description
    Vector3

    createPoseRotation

    Declaration
    public Vector4 createPoseRotation
    Field Value
    Type Description
    Vector4

    createTime

    Declaration
    public double createTime
    Field Value
    Type Description
    double

    farZ

    Declaration
    public float farZ
    Field Value
    Type Description
    float

    fovDownAngle

    Declaration
    public float fovDownAngle
    Field Value
    Type Description
    float

    fovLeftAngle

    Declaration
    public float fovLeftAngle
    Field Value
    Type Description
    float

    fovRightAngle

    Declaration
    public float fovRightAngle
    Field Value
    Type Description
    float

    fovTopAngle

    Declaration
    public float fovTopAngle
    Field Value
    Type Description
    float

    isValid

    Declaration
    public bool isValid
    Field Value
    Type Description
    bool

    maxDepth

    Declaration
    public float maxDepth
    Field Value
    Type Description
    float

    minDepth

    Declaration
    public float minDepth
    Field Value
    Type Description
    float

    nearZ

    Declaration
    public float nearZ
    Field Value
    Type Description
    float

    predictedDisplayTime

    Declaration
    public double predictedDisplayTime
    Field Value
    Type Description
    double

    swapchainIndex

    Declaration
    public int swapchainIndex
    Field Value
    Type Description
    int
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