Class XRManagerSettings
Class to handle active loader and subsystem management for XR. This class is to be added as a ScriptableObject asset in your project and should only be referenced by the XRGeneralSettings instance for its use.
Given a list of loaders, it will attempt to load each loader in the given order. The first loader that is successful wins and all remaining loaders are ignored. The loader that succeeds is accessible through the activeLoader property on the manager.
Depending on configuration the XRManagerSettings instance will automatically manage the active loader at correct points in the application lifecycle. The user can override certain points in the active loader lifecycle and manually manage them by toggling the automaticLoading and automaticRunning properties. Disabling automaticLoading implies the the user is responsible for the full lifecycle of the XR session normally handled by the XRManagerSettings instance. Toggling this to false also toggles automaticRunning false.
Disabling automaticRunning only implies that the user is responsible for starting and stopping the activeLoader through the StartSubsystems() and StopSubsystems() APIs.
Automatic lifecycle management is executed as follows
- Runtime Initialize -> InitializeLoader(). The loader list will be iterated over and the first successful loader will be set as the active loader.
- Start -> StartSubsystems(). Ask the active loader to start all subsystems.
- OnDisable -> StopSubsystems(). Ask the active loader to stop all subsystems.
- OnDestroy -> DeinitializeLoader(). Deinitialize and remove the active loader.
Namespace: UnityEngine.XR.Management
Syntax
public sealed class XRManagerSettings : ScriptableObject
Properties
activeLoader
Return the current singleton active loader instance.
Declaration
public XRLoader activeLoader { get; }
Property Value
Type | Description |
---|---|
XRLoader |
activeLoaders
A shallow copy of the list of loaders currently managed by this XR Manager instance.
Declaration
public IReadOnlyList<XRLoader> activeLoaders { get; }
Property Value
Type | Description |
---|---|
IReadOnlyList<XRLoader> |
Remarks
This property returns a read only list. Any changes made to the list itself will not affect the list used by this XR Manager instance. To mutate the list of loaders currently managed by this instance, use TryAddLoader(XRLoader, Int32), TryRemoveLoader(XRLoader), and/or TrySetLoaders(List<XRLoader>).
automaticLoading
Get and set Automatic Loading state for this manager. When this is true, the manager will automatically call InitializeLoader() and DeinitializeLoader() for you. When false automaticRunning is also set to false and remains that way. This means that disabling automatic loading disables all automatic behavior for the manager.
Declaration
public bool automaticLoading { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
automaticRunning
Get and set automatic running state for this manager. When set to true the manager will call StartSubsystems() and StopSubsystems() APIs at appropriate times. When set to false, or when automaticLoading is false then it is up to the user of the manager to handle that same functionality.
Declaration
public bool automaticRunning { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
isInitializationComplete
Read only boolean letting us know if initialization is completed. Because initialization is handled as a Coroutine, people taking advantage of the auto-lifecycle management of XRManager will need to wait for init to complete before checking for an ActiveLoader and calling StartSubsystems.
Declaration
public bool isInitializationComplete { get; }
Property Value
Type | Description |
---|---|
Boolean |
loaders
List of loaders currently managed by this XR Manager instance.
Declaration
public List<XRLoader> loaders { get; }
Property Value
Type | Description |
---|---|
List<XRLoader> |
Remarks
Modifying the list of loaders at runtime is undefined behavior and could result in a crash or memory leak. Use activeLoaders to retrieve the currently ordered list of loaders. If you need to mutate the list at runtime, use TryAddLoader(XRLoader, Int32), TryRemoveLoader(XRLoader), and TrySetLoaders(List<XRLoader>).
Methods
ActiveLoaderAs<T>()
Return the current active loader, cast to the requested type. Useful shortcut when you need to get the active loader as something less generic than XRLoader.
Declaration
public T ActiveLoaderAs<T>()
where T : XRLoader
Returns
Type | Description |
---|---|
T | The active loader as requested type, or null. |
Type Parameters
Name | Description |
---|---|
T | Requested type of the loader |
DeinitializeLoader()
If there is an active loader, this function will deinitialize it and remove the active loader instance from management. We will automatically call StopSubsystems() prior to deinitialization to make sure that things are cleaned up appropriately.
You must wait for isInitializationComplete to be set to tru prior to calling this API.
Upon return isInitializationComplete will be rest to false;
Declaration
public void DeinitializeLoader()
InitializeLoader()
Iterate over the configured list of loaders and attempt to initialize each one. The first one that succeeds is set as the active loader and initialization immediately terminates.
When complete isInitializationComplete will be set to true. This will mark that it is safe to call other parts of the API. This does not guarantee that init successfully created a loader. For that you need to check that ActiveLoader is not null.
Note that there can only be one active loader. Any attempt to initialize a new active loader with one already set will cause a warning to be logged and immediate exit of this function.
Iteration is done asynchronously and this method must be called within the context of a Coroutine.
If manual initialization of XR is being done, this method can not be called before Start completes as it depends on graphics initialization within Unity completing.
Declaration
public IEnumerator InitializeLoader()
Returns
Type | Description |
---|---|
IEnumerator | Enumerator marking the next spot to continue execution at. |
InitializeLoaderSync()
Iterate over the configured list of loaders and attempt to initialize each one. The first one that succeeds is set as the active loader and initialization immediately terminates.
When complete isInitializationComplete will be set to true. This will mark that it is safe to call other parts of the API. This does not guarantee that init successfully created a loader. For that you need to check that ActiveLoader is not null.
Note that there can only be one active loader. Any attempt to initialize a new active loader with one already set will cause a warning to be logged and immediate exit of this function.
This method is synchronous and on return all state should be immediately checkable.
If manual initialization of XR is being done, this method can not be called before Start completes as it depends on graphics initialization within Unity completing.
Declaration
public void InitializeLoaderSync()
StartSubsystems()
If there is an active loader, this will request the loader to start all the subsystems that it is managing.
You must wait for isInitializationComplete to be set to true prior to calling this API.
Declaration
public void StartSubsystems()
StopSubsystems()
If there is an active loader, this will request the loader to stop all the subsystems that it is managing.
You must wait for isInitializationComplete to be set to tru prior to calling this API.
Declaration
public void StopSubsystems()
TryAddLoader(XRLoader, Int32)
Attempts to append the given loader to the list of loaders at the given index.
Declaration
public bool TryAddLoader(XRLoader loader, int index = null)
Parameters
Type | Name | Description |
---|---|---|
XRLoader | loader | The XRLoader to be added to this manager's instance of loaders. |
Int32 | index | The index at which the given XRLoader should be added. If you set a negative or otherwise invalid index, the loader will be appended to the end of the list. |
Returns
Type | Description |
---|---|
Boolean |
|
Remarks
This method behaves differently in the Editor and during runtime/Play mode. While your app runs in the Editor and not in
Play mode, attempting to add an XRLoader will always succeed and register that loader's type
internally. Attempting to add a loader during runtime/Play mode will trigger a check to see whether a loader of
that type was registered. If the check is successful, the loader is added. If not, the loader is not added and the method
returns false
.
TryRemoveLoader(XRLoader)
Attempts to remove the first instance of a given loader from the list of loaders.
Declaration
public bool TryRemoveLoader(XRLoader loader)
Parameters
Type | Name | Description |
---|---|---|
XRLoader | loader | The XRLoader to be removed from this manager's instance of loaders. |
Returns
Type | Description |
---|---|
Boolean |
|
Remarks
This method behaves differently in the Editor and during runtime/Play mode. During runtime/Play mode, the loader will be removed with no additional side effects if it is in the list managed by this instance. While in the Editor and not in Play mode, the loader will be removed if it exists and it will be unregistered from this instance and any attempts to add it during runtime/Play mode will fail. You can re-add the loader in the Editor while not in Play mode.
TrySetLoaders(List<XRLoader>)
Attempts to set the given loader list as the list of loaders managed by this instance.
Declaration
public bool TrySetLoaders(List<XRLoader> reorderedLoaders)
Parameters
Type | Name | Description |
---|---|---|
List<XRLoader> | reorderedLoaders | The list of XRLoaders to be managed by this manager instance. |
Returns
Type | Description |
---|---|
Boolean |
|
Remarks
This method behaves differently in the Editor and during runtime/Play mode. While in the Editor and not in Play mode, any attempts to set the list of loaders will succeed without any additional checks. During runtime/Play mode, the new loader list will be validated against the registered XRLoader types. If any loaders exist in the list that were not registered at startup, the attempt will fail.