Class XRLoader
XR Loader abstract class used as a base class for specific provider implementations. Providers should implement subclasses of this to provide specific initialization and management implementations that make sense for their supported scenarios and needs.
Namespace: UnityEngine.XR.Management
Syntax
public abstract class XRLoader : ScriptableObject
Methods
Deinitialize()
Ask loader to deinitialize all initialized subsystems.
Declaration
public virtual bool Deinitialize()
Returns
Type | Description |
---|---|
Boolean | Whether or not deinitialization succeeded. |
GetLoadedSubsystem<T>()
Gets the loaded subsystem of the specified type. Implementation dependent as only implemetnations know what they have loaded and how best to get it..
Declaration
public abstract T GetLoadedSubsystem<T>()
where T : class, ISubsystem
Returns
Type | Description |
---|---|
T | The loaded subsystem or null if not found. |
Type Parameters
Name | Description |
---|---|
T | Type of the subsystem to get |
GetSupportedGraphicsDeviceTypes(Boolean)
Gets the loader's supported graphics device types. If the list is empty, it is assumed that it supports all graphics device types.
Declaration
public virtual List<GraphicsDeviceType> GetSupportedGraphicsDeviceTypes(bool buildingPlayer)
Parameters
Type | Name | Description |
---|---|---|
Boolean | buildingPlayer | True if the player is being built. You may want to include or exclude graphics apis if the player is being built or not. |
Returns
Type | Description |
---|---|
List<GraphicsDeviceType> | Returns the loader's supported graphics device types. |
Initialize()
Initialize the loader. This should initialize all subsystems to support the desired runtime setup this loader represents.
This is the only method on XRLoader that Management uses to determine the active loader to use. If this method returns true, Management locks this loader as the activeLoader and and stops fall through processing on the loaders list of current loaders.
If this method returns false, XRManagerSettings continues to process the next loader in the loaders list, or fails completely when the list is exhausted.
Declaration
public virtual bool Initialize()
Returns
Type | Description |
---|---|
Boolean | Whether or not initialization succeeded. |
Start()
Ask loader to start all initialized subsystems.
Declaration
public virtual bool Start()
Returns
Type | Description |
---|---|
Boolean | Whether or not all subsystems were successfully started. |
Stop()
Ask loader to stop all initialized subsystems.
Declaration
public virtual bool Stop()
Returns
Type | Description |
---|---|
Boolean | Whether or not all subsystems were successfully stopped. |