Class XRManagerSettings | Package Manager UI website
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    Class XRManagerSettings

    Class to handle active loader and subsystem management for XR SDK. This class is to be added as a component on a GameObject in your scene. Given a list of loaders, it will attempt to load each loader in the given order. The first loader that is successful wins and all remaining loaders are ignored. The loader that succeeds is accessible through the activeLoader property on the manager.

    Depending on configuration the XRManager component will automatically manage the active loader at correct points in the scene lifecycle. The user can override certain points in the active loader lifecycle and manually manage them by toggling the Automatic Loading and Automatic Running properties through the inspector UI. Disabling Automatic Loading implies the the user is responsibile for the full lifecycle of the manager. Toggling this to false also toggles automatic running to false.

    Disabling Automatic Running implies that the user is responsible for starting and stopping the activeLoader through the StartSubsystems() and StopSubsystems() APIs.

    Automatic lifecycle management is executed as follows

    • OnEnable -> InitializeLoader(). The loader list will be iterated over and the first successful loader will be set as the active loader.
    • Start -> StartSubsystems(). Ask the active loader to start all subsystems.
    • OnDisable -> StopSubsystems(). Ask the active loader to stop all subsystems.
    • OnDestroy -> DeinitializeLoader(). Deinitialize and remove the active loader.
    Inheritance
    System.Object
    XRManagerSettings
    Namespace: UnityEngine.XR.Management
    Syntax
    public sealed class XRManagerSettings : ScriptableObject

    Properties

    activeLoader

    Return the current singleton active loader instance.

    Declaration
    public XRLoader activeLoader { get; }
    Property Value
    Type Description
    XRLoader

    automaticLoading

    Get and set Automatic Loading state for this manager. When this is true, the manager will automatically call InitializeLoader() and for you. When false automaticRunning is also set to false and remains that way. This means that disabling automatic loading disables all automatic behavior for the manager.

    Declaration
    public bool automaticLoading { get; set; }
    Property Value
    Type Description
    System.Boolean

    automaticRunning

    Get and set automatic running state for this manager. When set to true the manager will call StartSubsystems() and StopSubsystems() APIs at appropriate times. When set to false, or when automaticLoading is false then it is up to the user of the manager to handle that same functionality.

    Declaration
    public bool automaticRunning { get; set; }
    Property Value
    Type Description
    System.Boolean

    isInitializationComplete

    Read only boolean letting us know if initialization is completed. Because initialization is handled as a Coroutine, people taking advantage of the auto-lifecycle management of XRManager will need to wait for init to complete before checking for an ActiveLoader and calling StartSubsystems.

    Declaration
    public bool isInitializationComplete { get; }
    Property Value
    Type Description
    System.Boolean

    loaders

    List of loaders currently managed by this XR Manager instance.

    Declaration
    public List<XRLoader> loaders { get; }
    Property Value
    Type Description
    System.Collections.Generic.List<XRLoader>

    Methods

    ActiveLoaderAs<T>()

    Declaration
    public T ActiveLoaderAs<T>()
        where T : XRLoader
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    DeinitializeLoader()

    Declaration
    public void DeinitializeLoader()

    InitializeLoader()

    Declaration
    public IEnumerator InitializeLoader()
    Returns
    Type Description
    System.Collections.IEnumerator

    InitializeLoaderSync()

    Declaration
    public void InitializeLoaderSync()

    StartSubsystems()

    Declaration
    public void StartSubsystems()

    StopSubsystems()

    Declaration
    public void StopSubsystems()
    In This Article
    • Properties
      • activeLoader
      • automaticLoading
      • automaticRunning
      • isInitializationComplete
      • loaders
    • Methods
      • ActiveLoaderAs<T>()
      • DeinitializeLoader()
      • InitializeLoader()
      • InitializeLoaderSync()
      • StartSubsystems()
      • StopSubsystems()
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