Class XRLoader
XR Loader abstract class used as a base class for specific provider implementations. Providers should implement subclasses of this to provide specific initialization and management implementations that make sense for their supported scenarios and needs.
Inheritance
System.Object
XRLoader
Namespace: UnityEngine.XR.Management
Syntax
public abstract class XRLoader : ScriptableObject
Methods
Deinitialize()
Ask loader to deinitialize all initialized subsystems.
Declaration
public virtual bool Deinitialize()
Returns
Type | Description |
---|---|
System.Boolean | Whether or not deinitialization succeeded. |
GetLoadedSubsystem<T>()
Declaration
public abstract T GetLoadedSubsystem<T>()
where T : class, ISubsystem
Returns
Type | Description |
---|---|
T |
Type Parameters
Name | Description |
---|---|
T |
Initialize()
Initialize the loader. This should initialize all subsystems to support the desired runtime setup this loader represents.
Declaration
public virtual bool Initialize()
Returns
Type | Description |
---|---|
System.Boolean | Whether or not initialization succeeded. |
Start()
Ask loader to start all initialized subsystems.
Declaration
public virtual bool Start()
Returns
Type | Description |
---|---|
System.Boolean | Whether or not all subsystems were successfully started. |
Stop()
Ask loader to stop all initialized subsystems.
Declaration
public virtual bool Stop()
Returns
Type | Description |
---|---|
System.Boolean | Whether or not all subsystems were successfully stopped. |