Class XRLoader
XR Loader abstract class used as a base class for specific provider implementations. Providers should implement subclasses of this to provide specific initialization and management implementations that make sense for their supported scenarios and needs.
Inheritance
System.Object
XRLoader
Namespace: UnityEngine.XR.Management
Syntax
public abstract class XRLoader : ScriptableObject
Methods
Deinitialize()
Ask loader to deinitialize all initialized subsystems.
Declaration
public virtual bool Deinitialize()
Returns
| Type | Description |
|---|---|
| System.Boolean | Whether or not deinitialization succeeded. |
GetLoadedSubsystem<T>()
Declaration
public abstract T GetLoadedSubsystem<T>()
where T : class, ISubsystem
Returns
| Type | Description |
|---|---|
| T |
Type Parameters
| Name | Description |
|---|---|
| T |
Initialize()
Initialize the loader. This should initialize all subsystems to support the desired runtime setup this loader represents.
Declaration
public virtual bool Initialize()
Returns
| Type | Description |
|---|---|
| System.Boolean | Whether or not initialization succeeded. |
Start()
Ask loader to start all initialized subsystems.
Declaration
public virtual bool Start()
Returns
| Type | Description |
|---|---|
| System.Boolean | Whether or not all subsystems were successfully started. |
Stop()
Ask loader to stop all initialized subsystems.
Declaration
public virtual bool Stop()
Returns
| Type | Description |
|---|---|
| System.Boolean | Whether or not all subsystems were successfully stopped. |