Struct ActivateGestureEvent
The event data for a common gesture used to activate world geometry or UI.
Syntax
public struct ActivateGestureEvent : IEquatable<ActivateGestureEvent>
Constructors
ActivateGestureEvent(GestureId, GestureState)
Declaration
public ActivateGestureEvent(GestureId id, GestureState state)
Parameters
Properties
id
Declaration
public GestureId id { get; }
Property Value
state
Declaration
public GestureState state { get; }
Property Value
Methods
Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
Object |
obj |
|
Returns
Overrides
Equals(ActivateGestureEvent)
Declaration
public bool Equals(ActivateGestureEvent other)
Parameters
Returns
GetDefault()
Declaration
public static ActivateGestureEvent GetDefault()
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
ToString()
Generates a new string describing the gesture's properties suitable for debugging purposes.
Declaration
public override string ToString()
Returns
Type |
Description |
String |
A string describing the gesture's properties.
|
Overrides
Operators
Equality(ActivateGestureEvent, ActivateGestureEvent)
Declaration
public static bool operator ==(ActivateGestureEvent lhs, ActivateGestureEvent rhs)
Parameters
Returns
Inequality(ActivateGestureEvent, ActivateGestureEvent)
Declaration
public static bool operator !=(ActivateGestureEvent lhs, ActivateGestureEvent rhs)
Parameters
Returns
See Also