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    Class ContinuousMoveProvider

    Locomotion provider that allows the user to smoothly move their rig continuously over time based on read input values, such as from the controller thumbstick.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocomotionProvider
    ContinuousMoveProvider
    Inherited Members
    LocomotionProvider.mediator
    LocomotionProvider.transformationPriority
    LocomotionProvider.locomotionState
    LocomotionProvider.isLocomotionActive
    LocomotionProvider.canStartMoving
    LocomotionProvider.locomotionStarted
    LocomotionProvider.locomotionEnded
    LocomotionProvider.beforeStepLocomotion
    LocomotionProvider.Awake()
    LocomotionProvider.TryPrepareLocomotion()
    LocomotionProvider.TryStartLocomotionImmediately()
    LocomotionProvider.TryEndLocomotion()
    LocomotionProvider.OnLocomotionStarting()
    LocomotionProvider.OnLocomotionEnding()
    LocomotionProvider.TryQueueTransformation(IXRBodyTransformation)
    LocomotionProvider.TryQueueTransformation(IXRBodyTransformation, int)
    MonoBehaviour.IsInvoking()
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    Namespace: UnityEngine.XR.Interaction.Toolkit.Locomotion.Movement
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [AddComponentMenu("XR/Locomotion/Continuous Move Provider", 11)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0/api/UnityEngine.XR.Interaction.Toolkit.Locomotion.Movement.ContinuousMoveProvider.html")]
    public class ContinuousMoveProvider : LocomotionProvider

    Properties

    enableFly

    Controls whether to enable flying (unconstrained movement). This overrides useGravity.

    Declaration
    public bool enableFly { get; set; }
    Property Value
    Type Description
    bool
    See Also
    LocomotionProvider
    ContinuousTurnProvider

    enableStrafe

    Controls whether to enable strafing (sideways movement).

    Declaration
    public bool enableStrafe { get; set; }
    Property Value
    Type Description
    bool
    See Also
    LocomotionProvider
    ContinuousTurnProvider

    forwardSource

    The source Transform that defines the forward direction.

    Declaration
    public Transform forwardSource { get; set; }
    Property Value
    Type Description
    Transform
    See Also
    LocomotionProvider
    ContinuousTurnProvider

    leftHandMoveInput

    Reads input data from the left hand controller. Input Action must be a Value action type (Vector 2).

    Declaration
    public XRInputValueReader<Vector2> leftHandMoveInput { get; set; }
    Property Value
    Type Description
    XRInputValueReader<Vector2>
    See Also
    LocomotionProvider
    ContinuousTurnProvider

    moveSpeed

    The speed, in units per second, to move forward.

    Declaration
    public float moveSpeed { get; set; }
    Property Value
    Type Description
    float
    See Also
    LocomotionProvider
    ContinuousTurnProvider

    rightHandMoveInput

    Reads input data from the right hand controller. Input Action must be a Value action type (Vector 2).

    Declaration
    public XRInputValueReader<Vector2> rightHandMoveInput { get; set; }
    Property Value
    Type Description
    XRInputValueReader<Vector2>
    See Also
    LocomotionProvider
    ContinuousTurnProvider

    transformation

    The transformation that is used by this component to apply translation movement.

    Declaration
    public XROriginMovement transformation { get; set; }
    Property Value
    Type Description
    XROriginMovement
    See Also
    LocomotionProvider
    ContinuousTurnProvider

    useGravity

    Controls whether gravity affects this provider when a CharacterController is used. This only applies when enableFly is false.

    Declaration
    public bool useGravity { get; set; }
    Property Value
    Type Description
    bool
    See Also
    LocomotionProvider
    ContinuousTurnProvider

    Methods

    ComputeDesiredMove(Vector2)

    Determines how much to slide the rig due to input vector.

    Declaration
    protected virtual Vector3 ComputeDesiredMove(Vector2 input)
    Parameters
    Type Name Description
    Vector2 input

    Input vector, such as from a thumbstick.

    Returns
    Type Description
    Vector3

    Returns the translation amount in world space to move the rig.

    See Also
    LocomotionProvider
    ContinuousTurnProvider

    MoveRig(Vector3)

    Creates a locomotion event to move the rig by translationInWorldSpace, and optionally applies gravity.

    Declaration
    protected virtual void MoveRig(Vector3 translationInWorldSpace)
    Parameters
    Type Name Description
    Vector3 translationInWorldSpace

    The translation amount in world space to move the rig (pre-gravity).

    See Also
    LocomotionProvider
    ContinuousTurnProvider

    OnDisable()

    See MonoBehaviour.

    Declaration
    protected void OnDisable()
    See Also
    LocomotionProvider
    ContinuousTurnProvider

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected void OnEnable()
    See Also
    LocomotionProvider
    ContinuousTurnProvider

    Update()

    See MonoBehaviour.

    Declaration
    protected void Update()
    See Also
    LocomotionProvider
    ContinuousTurnProvider

    See Also

    LocomotionProvider
    ContinuousTurnProvider
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