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    Namespace UnityEngine.XR.Interaction.Toolkit.Inputs

    Classes

    CardinalUtility

    Utility functions related to Cardinal directions.

    InputActionManager

    Use this class to automatically enable or disable all the inputs of type UnityEngine.InputSystem.InputAction in a list of assets of type UnityEngine.InputSystem.InputActionAsset.

    InputActionPropertyExtensions

    Extension methods for UnityEngine.InputSystem.InputActionProperty.

    XRHandSkeletonPokeDisplacer

    Class used to displace the root pose of a hand skeleton based on a poke interaction to enable freezing the poke pose in place when pressing poke buttons or UI elements. It will help prevent the hand mesh visual from moving through buttons and UI that can be poked.

    XRInputModalityManager

    Manages swapping between hands and controllers at runtime based on whether hands and controllers are tracked.

    XRInputTrackingAggregator

    Provides methods for obtaining the tracking status of XR devices registered with Unity without needing to know the input system it is sourced from.

    XRInputTrackingAggregator.Characteristics

    Provides shortcut properties for describing XR module input device characteristics for common XR devices.

    XRTransformStabilizer

    Provides low-latency stabilization for XR pose inputs, especially useful on rays.

    Structs

    TrackingStatus

    Tracking status of the device in a unified format.

    Enums

    Cardinal

    One of the four primary directions.

    XRInputModalityManager.InputMode

    The mode of an individual hand.

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