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    Class InputActionManager

    Use this class to automatically enable or disable all the inputs of type UnityEngine.InputSystem.InputAction in a list of assets of type UnityEngine.InputSystem.InputActionAsset.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    InputActionManager
    Inherited Members
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    Namespace: UnityEngine.XR.Interaction.Toolkit.Inputs
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [AddComponentMenu("Input/Input Action Manager")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0/api/UnityEngine.XR.Interaction.Toolkit.Inputs.InputActionManager.html")]
    public class InputActionManager : MonoBehaviour
    Remarks

    Actions are initially disabled, meaning they do not listen/react to input yet. Use this class to mass enable actions so that they actively listen for input and run callbacks.

    Properties

    actionAssets

    Input action assets to affect when inputs are enabled or disabled.

    Declaration
    public List<InputActionAsset> actionAssets { get; set; }
    Property Value
    Type Description
    List<InputActionAsset>
    See Also
    InputAction

    Methods

    DisableInput()

    Disable all actions referenced by this component.

    Declaration
    public void DisableInput()
    Remarks

    This function will automatically be called when this InputActionManager component is disabled. However, this method can be called to disable input manually, such as after enabling it with EnableInput().
    Disabling inputs only disables the action maps contained within the referenced action map assets (see actionAssets).

    See Also
    EnableInput()

    EnableInput()

    Enable all actions referenced by this component.

    Declaration
    public void EnableInput()
    Remarks

    Unity will automatically call this function when this InputActionManager component is enabled. However, this method can be called to enable input manually, such as after disabling it with DisableInput().
    Enabling inputs only enables the action maps contained within the referenced action map assets (see actionAssets).

    See Also
    DisableInput()

    OnDisable()

    See MonoBehaviour.

    Declaration
    protected void OnDisable()
    See Also
    InputAction

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected void OnEnable()
    See Also
    InputAction

    See Also

    InputAction
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