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    Class XRSimulatedHMD

    An input device representing a simulated XR head mounted display.

    Inheritance
    object
    InputControl
    InputDevice
    TrackedDevice
    XRHMD
    XRSimulatedHMD
    Inherited Members
    XRHMD.leftEyePosition
    XRHMD.leftEyeRotation
    XRHMD.rightEyePosition
    XRHMD.rightEyeRotation
    XRHMD.centerEyePosition
    XRHMD.centerEyeRotation
    XRHMD.FinishSetup()
    TrackedDevice.trackingState
    TrackedDevice.isTracked
    TrackedDevice.devicePosition
    TrackedDevice.deviceRotation
    InputDevice.InvalidDeviceId
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.deviceId
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.ReadValueFromBufferAsObject(void*, int)
    InputDevice.ReadValueFromStateAsObject(void*)
    InputDevice.ReadValueFromStateIntoBuffer(void*, void*, int)
    InputDevice.CompareValue(void*, void*)
    InputDevice.MakeCurrent()
    InputDevice.OnAdded()
    InputDevice.OnRemoved()
    InputDevice.OnConfigurationChanged()
    InputDevice.ExecuteCommand<TCommand>(ref TCommand)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.this[string]
    InputControl.magnitude
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(void*)
    InputControl.WriteValueFromBufferIntoState(void*, int, void*)
    InputControl.WriteValueFromObjectIntoState(object, void*)
    InputControl.TryGetChildControl(string)
    InputControl.TryGetChildControl<TControl>(string)
    InputControl.GetChildControl(string)
    InputControl.GetChildControl<TControl>(string)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    InputControl.CalculateOptimizedControlDataType()
    InputControl.ApplyParameterChanges()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Interaction.Toolkit.Inputs.Simulation
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [Preserve]
    public class XRSimulatedHMD : XRHMD

    Methods

    ExecuteCommand(InputDeviceCommand*)

    Declaration
    protected override long ExecuteCommand(InputDeviceCommand* commandPtr)
    Parameters
    Type Name Description
    InputDeviceCommand* commandPtr
    Returns
    Type Description
    long
    Overrides
    UnityEngine.InputSystem.InputDevice.ExecuteCommand(UnityEngine.InputSystem.LowLevel.InputDeviceCommand*)
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