Class InputFeatureUsageString<T>
Serializable class that wraps a string usage name for use with InputFeatureUsage`1.
Inherited Members
Namespace: UnityEngine.XR.Interaction.Toolkit.Inputs.Readers
Assembly: Unity.XR.Interaction.Toolkit.dll
Syntax
[Serializable]
public sealed class InputFeatureUsageString<T> where T : struct
Type Parameters
Name | Description |
---|---|
T | Type of the value the usage represents, such as Vector2 or float. |
Constructors
InputFeatureUsageString()
Initializes and returns an instance of InputFeatureUsageString<T>.
Declaration
public InputFeatureUsageString()
See Also
InputFeatureUsageString(string)
Initializes and returns an instance of InputFeatureUsageString<T>.
Declaration
public InputFeatureUsageString(string usageName)
Parameters
Type | Name | Description |
---|---|---|
string | usageName | The string name of the usage feature, which maps to an input feature on a device. |
See Also
Properties
name
The string name of the usage feature, which maps to an input feature on a device.
Declaration
public string name { get; set; }
Property Value
Type | Description |
---|---|
string |