Namespace UnityEngine.XR.Interaction.Toolkit.UI
Classes
LazyFollow
Makes the GameObject this component is attached to follow a target with a delay and some other layout options.
TrackedDeviceEventData
A custom UI event for devices that exist within 3D Unity space, separate from the camera's position.
TrackedDeviceGraphicRaycaster
Custom implementation of GraphicRaycaster for XR Interaction Toolkit. This behavior is used to ray cast against a Canvas. The Raycaster looks at all Graphics on the canvas and determines if any of them have been hit by a ray from a tracked device.
TrackedDevicePhysicsRaycaster
Physics-based UI Raycaster for Tracked Devices (e.g. XR Controllers). Detects UI elements with physics colliders attached to their GameObjects.
UIHoverEnterEvent
UnityEvent that Unity invokes when an Interactor initiates hovering over a new UI element.
UIHoverEventArgs
Arguments passed to the UnityEvent that Unity invokes when an Interactor is hovering over a UI element.
UIHoverExitEvent
UnityEvent that Unity invokes when an Interactor ends hovering over a UI element.
UIInputModule
Base class for input modules that send UI input.
XRUIInputModule
Custom class for input modules that send UI input in XR.
Structs
MouseButtonModel
Represents the state of a single mouse button within the Unity UI (UGUI) system. Keeps track of various book-keeping regarding clicks, drags, and presses. Can be converted to and from PointerEventData for sending into Unity UI (UGUI).
TrackedDeviceModel
Models a tracked device.
Interfaces
IUIHoverInteractor
Matches the UI Model to the state of the Interactor with support for hover events.
IUIInteractor
Matches the UI Model to the state of the Interactor.
Enums
ButtonDeltaState
A series of flags to determine if a button has been pressed or released since the last time checked. Useful for identifying press/release events that occur in a single frame or sample.
LazyFollow.PositionFollowMode
Defines the possible position follow modes for the lazy follow object.
LazyFollow.RotationFollowMode
Defines the possible rotation follow modes for the lazy follow object.
XRUIInputModule.ActiveInputMode
Represents which Active Input Mode will be used in the situation where the Active Input Handling project setting is set to Both.