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    Class XRTransformStabilizer

    Provides low-latency stabilization for XR pose inputs, especially useful on rays.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRTransformStabilizer
    Inherited Members
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    Namespace: UnityEngine.XR.Interaction.Toolkit.Inputs
    Syntax
    [AddComponentMenu("XR/XR Transform Stabilizer", 11)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.4/api/UnityEngine.XR.Interaction.Toolkit.Inputs.XRTransformStabilizer.html")]
    [DefaultExecutionOrder(-29985)]
    public class XRTransformStabilizer : MonoBehaviour

    Properties

    angleStabilization

    Maximum distance (in degrees) that stabilization will be applied.

    Declaration
    public float angleStabilization { get; set; }
    Property Value
    Type Description
    Single

    positionStabilization

    Maximum distance (in meters) that stabilization will be applied.

    Declaration
    public float positionStabilization { get; set; }
    Property Value
    Type Description
    Single

    targetTransform

    The Transform component whose position and rotation will be matched and stabilized.

    Declaration
    public Transform targetTransform { get; set; }
    Property Value
    Type Description
    Transform

    useLocalSpace

    If enabled, will read the target and apply stabilization in local space. Otherwise, in world space.

    Declaration
    public bool useLocalSpace { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    Awake()

    See MonoBehaviour.

    Declaration
    protected void Awake()

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected void OnEnable()

    Update()

    See MonoBehaviour.

    Declaration
    protected void Update()
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