Class OpenXRHandProvider
Hand tracking provider for the OpenXR platform.
Inherited Members
Namespace: UnityEngine.XR.Hands.OpenXR
Assembly: Unity.XR.Hands.dll
Syntax
[Preserve]
public class OpenXRHandProvider : XRHandSubsystemProvider
Properties
canSurfaceCommonPoseData
Whether the provider is currently able to surface data from any of TryGetAimPose(Handedness, out Pose), TryGetAimActivateValue(Handedness, out float), TryGetGraspValue(Handedness, out float), TryGetGripPose(Handedness, out Pose), TryGetPinchPose(Handedness, out Pose), TryGetPinchValue(Handedness, out float), or TryGetPinchPose(Handedness, out Pose).
Declaration
public override bool canSurfaceCommonPoseData { get; }
Property Value
| Type | Description |
|---|---|
| bool |
Overrides
detectedHandMeshLayout
Describes which version of authored hand meshes is detected for use.
Declaration
public override XRDetectedHandMeshLayout detectedHandMeshLayout { get; }
Property Value
| Type | Description |
|---|---|
| XRDetectedHandMeshLayout |
Overrides
handMeshDataSupplier
The OpenXRHandProvider calls into this when TryGetMeshData(out XRHandMeshDataQueryResult, ref XRHandMeshDataQueryParams) is called.
Declaration
public IOpenXRHandMeshDataSupplier handMeshDataSupplier { get; set; }
Property Value
| Type | Description |
|---|---|
| IOpenXRHandMeshDataSupplier | This is only useful for developers exposing hand mesh data for their platform. If you are a user making a game or app, you do not need to worry about this. |
Methods
Destroy()
See UnityEngine.SubsystemsImplementation.SubsystemProvider<TSubsystem>.Destroy().
Declaration
public override void Destroy()
Overrides
GetHandLayout(NativeArray<bool>)
Gets the layout of hand joints for this provider, by having the
provider mark each index corresponding to a XRHandJointID
get marked as true if the provider attempts to track
that joint.
Declaration
public override void GetHandLayout(NativeArray<bool> handJointsInLayout)
Parameters
| Type | Name | Description |
|---|---|---|
| NativeArray<bool> | handJointsInLayout | Each index corresponds to a XRHandJointID. For each
joint that the provider will attempt to track, mark that spot as
|
Overrides
Remarks
Called once on creation so that before the subsystem is even started, the user can immediately create a valid hierarchical structure as soon as they get a reference to the subsystem without even needing to start it. This is called before any call to GetFingerShapeConfiguration(XRHandFingerID).
Start()
See UnityEngine.SubsystemsImplementation.SubsystemProvider<TSubsystem>.Start().
Declaration
public override void Start()
Overrides
Stop()
See UnityEngine.SubsystemsImplementation.SubsystemProvider<TSubsystem>.Stop().
Declaration
public override void Stop()
Overrides
TryGetAimActivateValue(Handedness, out float)
Gets the aim activate value. Will only be called if supportsAimActivateValue is enabled.
Declaration
public override bool TryGetAimActivateValue(Handedness handedness, out float aimActivateValue)
Parameters
| Type | Name | Description |
|---|---|---|
| Handedness | handedness | Which hand to retrieve data for. |
| float | aimActivateValue | The aim activate value, if available. Will not be used if
|
Returns
| Type | Description |
|---|---|
| bool | Returns |
Overrides
TryGetAimActivatedState(Handedness, out bool)
Gets whether the aim is fully activated. Will only be called if supportsAimActivateValue is enabled.
Declaration
public override bool TryGetAimActivatedState(Handedness handedness, out bool isAimActivated)
Parameters
| Type | Name | Description |
|---|---|---|
| Handedness | handedness | Which hand to retrieve data for. |
| bool | isAimActivated | Will be set to |
Returns
| Type | Description |
|---|---|
| bool | Returns |
Overrides
Remarks
Data to evaluate the gesture might not be available when you call this function. When data is available,
the function returns true and sets isAimActivated to indicate
whether the aim gesture is fully activated. If this function returns false,
isAimActivated will be false whether or not the aim gesture is activated.
TryGetAimPose(Handedness, out Pose)
Gets the aim pose. Will only be called if supportsAimPose is enabled.
Declaration
public override bool TryGetAimPose(Handedness handedness, out Pose aimPose)
Parameters
| Type | Name | Description |
|---|---|---|
| Handedness | handedness | Which hand to retrieve data for. |
| Pose | aimPose | The pose to update the aim pose to, if available. Will not be used if
|
Returns
| Type | Description |
|---|---|
| bool | Returns |
Overrides
TryGetAimState(Handedness, out XRHandAimState)
Attempts to get aim state for the given Handedness.
Declaration
public override bool TryGetAimState(Handedness handedness, out XRHandAimState aimState)
Parameters
| Type | Name | Description |
|---|---|---|
| Handedness | handedness | Denotes the hand you wish to obtain aim state for. |
| XRHandAimState | aimState | If |
Returns
| Type | Description |
|---|---|
| bool | Returns true if |
Overrides
TryGetGraspFirmState(Handedness, out bool)
Gets whether the user is making a fist. Will only be called if supportsGraspValue is enabled.
Declaration
public override bool TryGetGraspFirmState(Handedness handedness, out bool isGraspFirm)
Parameters
| Type | Name | Description |
|---|---|---|
| Handedness | handedness | Which hand to retrieve data for. |
| bool | isGraspFirm | Will be set to |
Returns
| Type | Description |
|---|---|
| bool | Returns |
Overrides
Remarks
Data to evaluate the gesture might not be available when you call this function. When data is available,
the function returns true and sets isGraspFirm to indicate
whether the user is making a fist (firm grasp). If this function returns false,
isGraspFirm will also be false (whether or not the user is making a fist).
TryGetGraspValue(Handedness, out float)
Gets the grasp value. Will only be called if supportsGraspValue is enabled.
Declaration
public override bool TryGetGraspValue(Handedness handedness, out float graspValue)
Parameters
| Type | Name | Description |
|---|---|---|
| Handedness | handedness | Which hand to retrieve data for. |
| float | graspValue | The grasp value, if available. Will not be used if
|
Returns
| Type | Description |
|---|---|
| bool | Returns |
Overrides
TryGetGripPose(Handedness, out Pose)
Gets the grip pose. Will only be called if supportsGripPose is enabled.
Declaration
public override bool TryGetGripPose(Handedness handedness, out Pose gripPose)
Parameters
| Type | Name | Description |
|---|---|---|
| Handedness | handedness | Which hand to retrieve data for. |
| Pose | gripPose | The pose to update the aim pose to, if available. Will not be used if
|
Returns
| Type | Description |
|---|---|
| bool | Returns |
Overrides
TryGetMeshData(ref XRHandMeshDataQueryResult, ref XRHandMeshDataQueryParams)
Attempt to retrieve hand mesh data from the platform. Only called when TryGetMeshData(out XRHandMeshDataQueryResult, ref XRHandMeshDataQueryParams) is called.
Declaration
public override bool TryGetMeshData(ref XRHandMeshDataQueryResult result, ref XRHandMeshDataQueryParams queryParams)
Parameters
| Type | Name | Description |
|---|---|---|
| XRHandMeshDataQueryResult | result | Output data for hand meshes. |
| XRHandMeshDataQueryParams | queryParams | Input data for hand meshes. |
Returns
| Type | Description |
|---|---|
| bool | Returns true if successful and either hand has valid data. Otherwise, returns false. |
Overrides
TryGetPinchPose(Handedness, out Pose)
Gets the pinch pose. Will only be called if supportsPinchPose is enabled.
Declaration
public override bool TryGetPinchPose(Handedness handedness, out Pose pinchPose)
Parameters
| Type | Name | Description |
|---|---|---|
| Handedness | handedness | Which hand to retrieve data for. |
| Pose | pinchPose | The pose to update the pinch pose to, if available. Will not be used if
|
Returns
| Type | Description |
|---|---|
| bool | Returns |
Overrides
TryGetPinchTouchedState(Handedness, out bool)
Gets whether the hand is performing a pinch gesture. Will only be called if supportsPinchValue is enabled.
Declaration
public override bool TryGetPinchTouchedState(Handedness handedness, out bool isPinched)
Parameters
| Type | Name | Description |
|---|---|---|
| Handedness | handedness | Which hand to retrieve data for. |
| bool | isPinched | Will be set to |
Returns
| Type | Description |
|---|---|
| bool | Returns |
Overrides
Remarks
Data to evaluate the gesture might not be available when you call this function. When data is available,
the function returns true and sets isPinched to indicate
whether the hand is currently pinching. If this function returns false,
isPinched will be false whether or not the hand is pinching.
TryGetPinchValue(Handedness, out float)
Gets the pinch value. Will only be called if supportsPinchValue is enabled.
Declaration
public override bool TryGetPinchValue(Handedness handedness, out float pinchValue)
Parameters
| Type | Name | Description |
|---|---|---|
| Handedness | handedness | Which hand to retrieve data for. |
| float | pinchValue | The pinch value, if available. Will not be used if
|
Returns
| Type | Description |
|---|---|
| bool | Returns |
Overrides
TryGetPokePose(Handedness, out Pose)
Gets the poke pose. Will only be called if supportsPokePose is enabled.
Declaration
public override bool TryGetPokePose(Handedness handedness, out Pose pokePose)
Parameters
| Type | Name | Description |
|---|---|---|
| Handedness | handedness | Which hand to retrieve data for. |
| Pose | pokePose | The pose to update the poke pose to, if available. Will not be used if
|
Returns
| Type | Description |
|---|---|
| bool | Returns |
Overrides
TryUpdateHands(UpdateType, ref Pose, NativeArray<XRHandJoint>, ref Pose, NativeArray<XRHandJoint>)
Attempts to retrieve current hand-tracking data from the provider.
Declaration
public override XRHandSubsystem.UpdateSuccessFlags TryUpdateHands(XRHandSubsystem.UpdateType updateType, ref Pose leftHandRootPose, NativeArray<XRHandJoint> leftHandJoints, ref Pose rightHandRootPose, NativeArray<XRHandJoint> rightHandJoints)
Parameters
| Type | Name | Description |
|---|---|---|
| XRHandSubsystem.UpdateType | updateType | Informs the provider which kind of timing the update is being requested under. |
| Pose | leftHandRootPose | Update this and include |
| NativeArray<XRHandJoint> | leftHandJoints | Array of hand joints to fill out for the left hand. These are
initialized with a copy of the current joint data for the left hand,
so if the last known tracking data for a particular joint is still
fine, you don't need to fill out that data again. If you update
these, include |
| Pose | rightHandRootPose | Update this and include |
| NativeArray<XRHandJoint> | rightHandJoints | Array of hand joints to fill out for the right hand. These are
initialized with a copy of the current joint data for the right hand,
so if the last known tracking data for a particular joint is still
fine, you don't need to fill out that data again. If you update
these, include |
Returns
| Type | Description |
|---|---|
| XRHandSubsystem.UpdateSuccessFlags | Returns XRHandSubsystem.UpdateSuccessFlags to describe which tracking data was successfully updated. |