Class XRHandSubsystemProvider
Methods to implement by the implementing provider for an XRHandSubsystem.
Inherited Members
Namespace: UnityEngine.XR.Hands.ProviderImplementation
Assembly: Unity.XR.Hands.dll
Syntax
public abstract class XRHandSubsystemProvider : SubsystemProvider<XRHandSubsystem>
Methods
GetFingerShapeConfiguration(XRHandFingerID)
Gets the XRFingerShapeConfiguration on the current device for the given XRHandFingerID.
Declaration
public virtual XRFingerShapeConfiguration GetFingerShapeConfiguration(XRHandFingerID fingerID)
Parameters
Type | Name | Description |
---|---|---|
XRHandFingerID | fingerID | Which finger to get the XRFingerShapeConfiguration for. |
Returns
Type | Description |
---|---|
XRFingerShapeConfiguration | A populated XRFingerShapeConfiguration representing range of motion for the given XRHandFingerID. |
Remarks
Called once for each finger on creation so that the subsystem will always have valid configurations to base detection math off of. If the provider does not override this, defaults will be reported - this means that if the device is more constrained in reporting joint data than the defaults, gestures and poses may not be detected correctly. Called after GetHandLayout(NativeArray<bool>) for each finger, but before the subsystem is returned during a call to XRHandSubsystemDescriptor.Create.
Exceptions
Type | Condition |
---|---|
ArgumentException | Will throw an exception if |
GetHandLayout(NativeArray<bool>)
Gets the layout of hand joints for this provider, by having the provider mark each index corresponding to a XRHandJointID get marked as true if the provider attempts to track that joint.
Declaration
public abstract void GetHandLayout(NativeArray<bool> handJointsInLayout)
Parameters
Type | Name | Description |
---|---|---|
NativeArray<bool> | handJointsInLayout | Each index corresponds to a XRHandJointID. For each
joint that the provider will attempt to track, mark that spot as
true by calling |
Remarks
Called once on creation so that before the subsystem is even started, the user can immediately create a valid hierarchical structure as soon as they get a reference to the subsystem without even needing to start it. This is called before any call to GetFingerShapeConfiguration(XRHandFingerID).
TryUpdateHands(UpdateType, ref Pose, NativeArray<XRHandJoint>, ref Pose, NativeArray<XRHandJoint>)
Attempts to retrieve current hand-tracking data from the provider.
Declaration
public abstract XRHandSubsystem.UpdateSuccessFlags TryUpdateHands(XRHandSubsystem.UpdateType updateType, ref Pose leftHandRootPose, NativeArray<XRHandJoint> leftHandJoints, ref Pose rightHandRootPose, NativeArray<XRHandJoint> rightHandJoints)
Parameters
Type | Name | Description |
---|---|---|
XRHandSubsystem.UpdateType | updateType | Informs the provider which kind of timing the update is being requested under. |
Pose | leftHandRootPose | Update this and include |
NativeArray<XRHandJoint> | leftHandJoints | Array of hand joints to fill out for the left hand. These are
initialized with a copy of the current joint data for the left hand,
so if the last known tracking data for a particular joint is still
fine, you don't need to fill out that data again. If you update
these, include |
Pose | rightHandRootPose | Update this and include |
NativeArray<XRHandJoint> | rightHandJoints | Array of hand joints to fill out for the right hand. These are
initialized with a copy of the current joint data for the right hand,
so if the last known tracking data for a particular joint is still
fine, you don't need to fill out that data again. If you update
these, include |
Returns
Type | Description |
---|---|
XRHandSubsystem.UpdateSuccessFlags | Returns XRHandSubsystem.UpdateSuccessFlags to describe which tracking data was successfully updated. |