Class XRHandRelativeOrientation.UserCondition
A condition that can be used to check the orientation of a hand relative to the user's head
or the tracking origin.
Inheritance
XRHandRelativeOrientation.UserCondition
Assembly: Unity.XR.Hands.dll
Syntax
[Serializable]
public class XRHandRelativeOrientation.UserCondition
Properties
alignmentCondition
The AlignmentCondition used to evaluate the condition.
Declaration
public XRHandAlignmentCondition alignmentCondition { get; set; }
Property Value
angleTolerance
If the alignmentCondition is AlignmentCondition.AlignsWith,
this is the maximum angle between the handAxis and the reference direction for the condition to be met.
If the alignmentCondition is AlignmentCondition.OppositeTo,
this is the maximum angle between the handAxis and the opposite of the reference direction for the condition to be met.
If the alignmentCondition is AlignmentCondition.PerpendicularTo,
this is the maximum angle difference from 90 degrees (perpendicular) between the handAxis and the reference direction for the condition to be met.
Declaration
public float angleTolerance { get; set; }
Property Value
handAxis
The XRHandAxis that is used to compare to the direction relative to the target.
Declaration
public XRHandAxis handAxis { get; set; }
Property Value
ignorePositionY
If enabled, the y position will be ignored when referencing a direction relative to another position.
Declaration
public bool ignorePositionY { get; set; }
Property Value
referenceDirection
Declaration
public XRHandUserRelativeDirection referenceDirection { get; set; }
Property Value
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