Namespace UnityEngine.XR.Hands
Classes
HandUpdatedEvent
Event type that contains a reference to an XR Hand that was updated.
MetaAimHand
A UnityEngine.InputSystem.TrackedDevice based off the data exposed in the Meta Hand Tracking Aim extension. Enabled through Meta Hand Tracking Aim or by enabling hand-tracking in the Oculus plug-in if the Input System back-end is enabled.
UpdateTypesExtensions
Extension methods to check if a flag is set in the XRHandTrackingEvents.UpdateTypes enum.
XRHandDevice
An InputDevice that surfaces common controller data populated by hand joint poses. Devices will only be created if hand-tracking is enabled in the build settings for the target platform.
XRHandJointIDUtility
Houses extension and utility methods for XRHandJointID.
XRHandJointsUpdatedEventArgs
Event data associated with the event when XR Hand joints are updated.
XRHandMeshController
A component that controls the visual representation for an XRHand in the scene. This component subscribes to events from an XRHandTrackingEvents component to enable and disable a mesh renderer when tracking is acquired or lost.
XRHandSkeletonDriver
Controls a hierarchy of Transforms driven by joints in an XRHand. This component subscribes to events from an XRHandTrackingEvents component to move and rotate the joints when the hand is updated.
XRHandSkeletonDriverUtility
Utility methods for XRHandSkeletonDriver.
XRHandSubsystem
A subsystem for detecting and tracking hands and their corresponding joint pose data.
XRHandSubsystemDescriptor
Describes the capabilities of an XRHandSubsystem.
XRHandTrackingEvents
Component that subscribes to hand tracking events from the XRHandSubsystem for a particular Handedness and sends UnityEvents for tracking updates.
Structs
JointToTransformReference
A struct that contains an XR Hand Joint Identifier (XRHandJointID) and a reference to the Transform to drive with that joint.
XRHand
Represents a hand from an XRHandSubsystem. Do not create this yourself - get hand objects from the leftHand and rightHand properties of the XRHandSubsystem.
XRHandJoint
Represents a joint of an XRHand.
XRHandSubsystemDescriptor.Cinfo
Construction information for the XRHandSubsystemDescriptor.
Enums
Handedness
Represents which hand is being referred to.
MetaAimFlags
The flags in the extension for each hand that can be read from aimFlags and casting to this type.
XRHandFingerID
Represents a finger on either hand. Useful with the GetFrontJointID(XRHandFingerID) and GetBackJointID(XRHandFingerID) APIs.
XRHandJointID
Represents the type of a hand joint. If you wish to convert it to an
index, call .ToIndex()
on the joint ID.
XRHandJointTrackingState
Represents the values being tracked for a particular joint.
XRHandSubsystem.UpdateSuccessFlags
Describes what data on either hand was updated during the call.
XRHandSubsystem.UpdateType
The timing of a hand update during a frame.
XRHandTrackingEvents.UpdateTypes
Flags enum that specifies which update type or types to send events for.