Namespace UnityEngine.XR.Hands
Classes
HandUpdatedEvent
Event type that contains a reference to an XR Hand that was updated.
MetaAimHand
A Unity
UpdateTypesExtensions
Extension methods to check if a flag is set in the XRHand
XRHandDevice
An Input
XRHandJointIDUtility
Houses extension and utility methods for XRHand
XRHandJointsUpdatedEventArgs
Event data associated with the event when XR Hand joints are updated.
XRHandMeshController
A component that controls the visual representation for an XRHand in the scene.
This component subscribes to events from an XRHand
XRHandSkeletonDriver
Controls a hierarchy of Transforms driven by joints in an XRHand.
This component subscribes to events from an XRHand
XRHandSkeletonDriverUtility
Utility methods for XRHand
XRHandSubsystem
A subsystem for detecting and tracking hands and their corresponding joint pose data.
XRHandSubsystemDescriptor
Describes the capabilities of an XRHand
XRHandTrackingEvents
Component that subscribes to hand tracking events from the XRHand
Structs
JointToTransformReference
A struct that contains an XR Hand Joint Identifier (XRHand
XRHand
Represents a hand from an XRHand
XRHandJoint
Represents a joint of an XRHand.
XRHandSubsystemDescriptor.Cinfo
Construction information for the XRHand
Enums
Handedness
Represents which hand is being referred to.
MetaAimFlags
The flags in the extension for each hand that can be read from
aim
XRHandFingerID
Represents a finger on either hand. Useful with the
Get
XRHandJointID
Represents the type of a hand joint. If you wish to convert it to an
index, call .ToIndex()
on the joint ID.
XRHandJointTrackingState
Represents the values being tracked for a particular joint.
XRHandSubsystem.UpdateSuccessFlags
Describes what data on either hand was updated during the call.
XRHandSubsystem.UpdateType
The timing of a hand update during a frame.
XRHandTrackingEvents.UpdateTypes
Flags enum that specifies which update type or types to send events for.