docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Meta Hand Tracking Aim OpenXR feature

    Unity provides support for the Meta Hand Tracking Aim OpenXR extension specified by Khronos. For this extension to work, you must also enable the Hand Tracking Subsystem OpenXR feature.

    This extension requires you to install the OpenXR Plugin package. For this extension to work when deployed to a Meta Quest device, the OpenXR Plugin package version must be 1.6.0 or newer.

    Enable this OpenXR feature to expose the MetaAimHand input device within the Unity Input System, which is a type of Tracked Input Device.

    Available controls

    The following table outlines the mapping between the OpenXR paths and Unity's implementation:

    Data Binding Path Type
    Position <MetaAimHand>/devicePosition
    (or <TrackedDevice>/devicePosition)
    Vector3
    Rotation <MetaAimHand>/deviceRotation
    (or <TrackedDevice>/deviceRotation)
    Quaternion
    Is Tracked <MetaAimHand>/isTracked
    (or <TrackedDevice>/isTracked)
    Boolean
    Tracking State <MetaAimHand>/trackingState
    (or <TrackedDevice>/trackingState)
    Integer (flags enum)
    Aim Flags <MetaAimHand>/aimFlags Integer (flags enum)
    Index Pinch Strength <MetaAimHand>/pinchStrengthIndex Float
    0 to 1
    Middle Pinch Strength <MetaAimHand>/pinchStrengthMiddle Float
    0 to 1
    Ring Pinch Strength <MetaAimHand>/pinchStrengthRing Float
    0 to 1
    Little Pinch Strength <MetaAimHand>/pinchStrengthLittle Float
    0 to 1
    Is Index Pressed <MetaAimHand>/indexPressed Boolean
    Is Middle Pressed <MetaAimHand>/middlePressed Boolean
    Is Ring Pressed <MetaAimHand>/ringPressed Boolean
    Is Little Pressed <MetaAimHand>/littlePressed Boolean

    To specify a particular hand, you can add {LeftHand} or {RightHand} after the <MetaAimHand> in the binding, such as <MetaAimHand>{LeftHand}/devicePosition.

    For more information about the Meta Hand Tracking Aim extension, see the OpenXR Specification: XR_FB_hand_tracking_aim.

    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)