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    Class CompositionLayersRuntimeSettings

    Settings class for composition layer emulation in standalone.

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableSettingsBase
    ScriptableSettingsBase<CompositionLayersRuntimeSettings>
    ScriptableSettings<CompositionLayersRuntimeSettings>
    CompositionLayersRuntimeSettings
    Inherited Members
    ScriptableSettings<CompositionLayersRuntimeSettings>.Instance
    ScriptableSettingsBase<CompositionLayersRuntimeSettings>.HasCustomPath
    ScriptableSettingsBase<CompositionLayersRuntimeSettings>.BaseInstance
    ScriptableSettingsBase<CompositionLayersRuntimeSettings>.Save(string)
    ScriptableSettingsBase<CompositionLayersRuntimeSettings>.GetFilePath()
    ScriptableSettingsBase.PathExceptionMessage
    ScriptableSettingsBase.GetInstanceByType(Type)
    ScriptableSettingsBase.OnLoaded()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
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    Namespace: Unity.XR.CompositionLayers
    Assembly: Unity.XR.CompositionLayers.dll
    Syntax
    [ScriptableSettingsPath("Assets/CompositionLayers/UserSettings")]
    public class CompositionLayersRuntimeSettings : ScriptableSettings<CompositionLayersRuntimeSettings>

    Properties

    BackgroundColor

    Gets the background color of the splash screen.

    Declaration
    public Color BackgroundColor { get; }
    Property Value
    Type Description
    Color

    CylinderLayerData

    Gets the data for the cylinder layer.

    Declaration
    public CylinderLayerData CylinderLayerData { get; }
    Property Value
    Type Description
    CylinderLayerData

    EmulationInStandalone

    Gets a value indicating whether emulation of composition layers in standalone builds is enabled when no XR provider is active or no headset is connected.

    Declaration
    public bool EmulationInStandalone { get; }
    Property Value
    Type Description
    bool

    EnableSplashScreen

    Gets a value indicating whether the splash screen is enabled.

    Declaration
    public bool EnableSplashScreen { get; }
    Property Value
    Type Description
    bool

    FadeInDuration

    Gets the duration of the fade-in effect.

    Declaration
    public float FadeInDuration { get; }
    Property Value
    Type Description
    float

    FadeOutDuration

    Gets the duration of the fade-out effect.

    Declaration
    public float FadeOutDuration { get; }
    Property Value
    Type Description
    float

    FollowDistance

    Gets the distance from the camera to the splash screen.

    Declaration
    public float FollowDistance { get; }
    Property Value
    Type Description
    float

    FollowSpeed

    Gets the speed at which the layer moves towards the follow position.

    Declaration
    public float FollowSpeed { get; }
    Property Value
    Type Description
    float

    LayerType

    Gets the type of layer used for the splash screen.

    Declaration
    public CompositionLayersRuntimeSettings.Layer LayerType { get; }
    Property Value
    Type Description
    CompositionLayersRuntimeSettings.Layer

    LockToHorizon

    Gets a value indicating whether the splash screen is locked to the horizon.

    Declaration
    public bool LockToHorizon { get; }
    Property Value
    Type Description
    bool

    QuadLayerData

    Gets the data for the quad layer.

    Declaration
    public QuadLayerData QuadLayerData { get; }
    Property Value
    Type Description
    QuadLayerData

    SplashDuration

    Gets the duration of the splash screen.

    Declaration
    public float SplashDuration { get; }
    Property Value
    Type Description
    float

    SplashImage

    Gets the image to display on the splash screen.

    Declaration
    public Texture SplashImage { get; }
    Property Value
    Type Description
    Texture
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