Struct ARWorldMapRequest
Represents an asynchronous world map request.
Use this to determine the status of the request
and get the ARWorld
Inherited Members
Namespace: UnityEngine .XR.ARKit
Assembly: solution.dll
Syntax
public struct ARWorldMapRequest : IDisposable, IEquatable<ARWorldMapRequest>
Properties
Name | Description |
---|---|
status | Get the status of the request. |
Methods
Name | Description |
---|---|
Dispose() | Dispose of the request. You must dispose of the request to avoid leaking resources. |
Equals(object) | Tests for equality. |
Equals(ARWorld |
Tests for equality. |
Get |
Generates a hash suitable for use with containers like |
Get |
Retrieve the ARWorld |
Operators
Name | Description |
---|---|
operator ==(ARWorld |
Tests for equality. Same as Equals(ARWorld |
operator !=(ARWorld |
Tests for inequality. Same as |