Struct ARWorldMap
The space-mapping state and set of planes and anchors from
an AR session. This is a wrapper for
ARKit's ARWorldMap.
Note: The ARWorldMap must be explicitly disposed to avoid leaking native resources.
Inherited Members
Namespace: UnityEngine.XR.ARKit
Assembly: Unity.XR.ARKit.dll
Syntax
public struct ARWorldMap : IDisposable, IEquatable<ARWorldMap>
Properties
valid
Use this to determine whether this ARWorldMap is valid, or
if it has been disposed.
Declaration
public bool valid { get; }
Property Value
| Type | Description |
|---|---|
| bool |
Methods
Dispose()
Disposes of the world map. This releases the native ARWorldMap resource.
Declaration
public void Dispose()
Equals(object)
Tests for equality.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| object | obj | The |
Returns
| Type | Description |
|---|---|
| bool |
|
Overrides
Equals(ARWorldMap)
Tests for equality.
Declaration
public bool Equals(ARWorldMap other)
Parameters
| Type | Name | Description |
|---|---|---|
| ARWorldMap | other | The other ARWorldMap to compare against. |
Returns
| Type | Description |
|---|---|
| bool |
|
GetHashCode()
Generates a hash suitable for use with containers like HashSet and Dictionary.
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| int | A hash code generated from this object's fields. |
Overrides
Serialize(Allocator)
Serialize the ARWorldMap to an array of bytes. This array can be saved to disk
and loaded at another time to persist the session, or sent over a network
to another ARKit-enabled app to share the session.
It is an error to call this method after the ARWorldMap has been disposed.
The caller owns the returned
NativeArray
and is responsible for disposing it.
Declaration
public NativeArray<byte> Serialize(Allocator allocator)
Parameters
| Type | Name | Description |
|---|---|---|
| Allocator | allocator | The allocator to use for the returned NativeArray of bytes. |
Returns
| Type | Description |
|---|---|
| NativeArray<byte> | An array of bytes representing the serialized |
Exceptions
| Type | Condition |
|---|---|
| InvalidOperationException | Thrown if the world map is not valid. |
| InvalidOperationException | Thrown if the world map could not be serialized to a byte array. |
TryDeserialize(NativeArray<byte>, out ARWorldMap)
Create a new ARWorldMap from a NativeArray of bytes produced
from Serialize(Allocator). Use this to create an ARWorldMap from
a serialized array of bytes, either loaded from disk or sent from another device.
Declaration
public static bool TryDeserialize(NativeArray<byte> serializedWorldMap, out ARWorldMap worldMap)
Parameters
| Type | Name | Description |
|---|---|---|
| NativeArray<byte> | serializedWorldMap | An array of bytes representing a serialized |
| ARWorldMap | worldMap | On success, holds the deserialized ARWorldMap. |
Returns
| Type | Description |
|---|---|
| bool |
|
Operators
operator ==(ARWorldMap, ARWorldMap)
Tests for equality. Same as Equals(ARWorldMap).
Declaration
public static bool operator ==(ARWorldMap lhs, ARWorldMap rhs)
Parameters
| Type | Name | Description |
|---|---|---|
| ARWorldMap | lhs | The left-hand side of the comparison. |
| ARWorldMap | rhs | The right-hand side of the comparison. |
Returns
| Type | Description |
|---|---|
| bool |
|
operator !=(ARWorldMap, ARWorldMap)
Tests for inequality. Same as !Equals(ARWorldMap).
Declaration
public static bool operator !=(ARWorldMap lhs, ARWorldMap rhs)
Parameters
| Type | Name | Description |
|---|---|---|
| ARWorldMap | lhs | The left-hand side of the comparison. |
| ARWorldMap | rhs | The right-hand side of the comparison. |
Returns
| Type | Description |
|---|---|
| bool |
|