Struct ARWorldMap
The space-mapping state and set of planes and anchors from
an AR session. This is a wrapper for
ARKit's ARWorldMap.
Note: The ARWorldMap
must be explicitly disposed to avoid leaking native resources.
Assembly: solution.dll
Syntax
public struct ARWorldMap : IDisposable, IEquatable<ARWorldMap>
Properties
Name |
Description |
valid
|
Use this to determine whether this ARWorldMap is valid, or
if it has been disposed.
|
Methods
Name |
Description |
Dispose()
|
Disposes of the world map. This releases the native ARWorldMap resource.
|
Equals(object)
|
Tests for equality.
|
Equals(ARWorldMap)
|
Tests for equality.
|
GetHashCode()
|
Generates a hash suitable for use with containers like HashSet and Dictionary .
|
Serialize(Allocator)
|
Serialize the ARWorldMap to an array of bytes. This array can be saved to disk
and loaded at another time to persist the session, or sent over a network
to another ARKit-enabled app to share the session.
It is an error to call this method after the ARWorldMap has been disposed.
The caller owns the returned
NativeArray
and is responsible for disposing it.
|
TryDeserialize(NativeArray<byte>, out ARWorldMap)
|
Create a new ARWorldMap from a NativeArray of bytes produced
from Serialize(Allocator). Use this to create an ARWorldMap from
a serialized array of bytes, either loaded from disk or sent from another device.
|
Operators
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