• Introduction
  • What's new
  • Project Setup
    • Install AR Foundation
    • Universal Render Pipeline
    • Scene Setup
  • Architecture
    • Subsystems
    • Managers
    • Extensions
  • Features
    • Session
      • Platform support
      • AR Session component
      • Configuration chooser
    • Device tracking
      • XR Origin component
      • AR Input Manager component
    • Camera
      • Platform support
      • Camera components
      • Image capture
      • EXIF data
      • Display matrix format and derivation
      • Custom background shaders
      • Camera torch mode (flash)
    • Plane detection
      • Platform support
      • AR Plane Manager component
      • AR Plane component
    • Bounding Box detection
      • Platform support
      • AR Bounding Box Manager component
      • AR Bounding Box component
    • Image tracking
      • Introduction to image tracking
      • Platform support
      • Configure a reference image library
      • AR Tracked Image Manager component
      • AR Tracked Image component
      • Add images to a reference image library at runtime
      • Use reference image libraries with AssetBundles
    • Object tracking
    • Face tracking
      • Platform support
      • AR Face Manager component
      • AR Face component
    • Body tracking
    • Point clouds
    • Ray casts
      • Platform support
      • AR Raycast Manager component
      • Single ray casts
      • Tracked ray casts
      • AR Raycast component
    • Anchors
      • Introduction to anchors
      • Platform support
      • AR Anchor Manager component
      • AR Anchor component
      • Persistent anchors
      • Shared anchors
    • Meshing
    • Environment probes
    • Occlusion
      • Platform support
      • AR Occlusion Manager component
      • AR Shader Occlusion component
    • Participants
  • XR Simulation
    • Overview
    • Getting started
    • Features
      • Session
      • Camera
      • Image tracking
      • Anchors
      • Occlusion
      • Ray casts
    • XR Environment view
    • XR Simulation project settings
    • XR Simulation environments
  • AR Foundation samples
    • Set up samples
    • Session configuration samples
    • Feature samples
      • Simple AR
      • Camera
      • Plane detection
      • Bounding box detection
      • Image tracking
      • Object tracking
      • Face tracking
      • Body tracking
      • Point clouds
      • Anchors
      • Meshing
      • Environment probes
      • Occlusion
    • ARKit samples
      • Camera (ARKit)
      • Coaching overlay
      • Thermal state
      • World map
      • Geo anchors
      • Collaboration data
    • ARCore samples
  • Visual scripting
    • Overview
    • Project setup
    • Samples
    • Node reference
      • On Session State Changed
      • On Camera Frame Received
      • Get Planes
      • On Planes Changed
      • Get Tracked Images
      • On Tracked Images Changed
      • Get Tracked Objects
      • On Tracked Objects Changed
      • Get Faces
      • On Faces Changed
      • On Face Updated
      • Get Human Bodies
      • On Human Bodies Changed
      • Get Point Clouds
      • On Point Clouds Changed
      • Get Raycasts
      • Get Anchors
      • On Anchors Changed
      • Get Environment Probes
      • On Environment Probes Changed
      • Get Participants
      • On Participants Changed
  • Debug AR scenes
  • Implement a provider