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    Get Tracked Objects

    Save all AR Tracked Objects to the input List.

    Get Tracked Objects
    Get Tracked Objects node, shown with Get Variable

    Input Data Ports

    Port Data type Description
    Manager ARTrackedObjectManager An active and enabled ARTrackedObjectManager. If you do not connect this port, this node searches for an enabled AR Tracked Object Manager component in the scene instead, and throws an exception if none is found.
    List List of ARTrackedObject Where to save the AR Tracked Objects. This node clears the list, then adds the tracked objects. If you do not connect this port, this node allocates a new list instead.
    Tip

    If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.

    Output Data Ports

    Port Data type Description
    List List of ARTrackedObject The same List you connected to the Input port, now containing all AR Tracked Objects.
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