Get Tracked Objects
Save all AR Tracked Objects to the input List.

Get Tracked Objects node, shown with Get Variable
Input Data Ports
| Port | Data type | Description |
|---|---|---|
| Manager | ARTrackedObjectManager | An active and enabled ARTrackedObjectManager. If you do not connect this port, this node searches for an enabled AR Tracked Object Manager component in the scene instead, and throws an exception if none is found. |
| List | List of ARTrackedObject | Where to save the AR Tracked Objects. This node clears the list, then adds the tracked objects. If you do not connect this port, this node allocates a new list instead. |
Tip
If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.
Output Data Ports
| Port | Data type | Description |
|---|---|---|
| List | List of ARTrackedObject | The same List you connected to the Input port, now containing all AR Tracked Objects. |