Namespace UnityEngine.XR.Simulation
Classes
SimulatedAnchor
Marks a GameObject in a simulation environment as a source from which to provide an XRAnchor.
This component is required by the Simulation
SimulatedEnvironmentProbe
Marks an object in a simulation environment as a source from which to provide an environment probe.
This component is required by the Simulation
SimulatedLight
A component that can be used to tag a light for use in lighting estimation, for XR Simulation.
SimulatedTrackedImage
Marks an object in a simulation environment as a source from which to provide a tracked image.
This component is required by the Simulation
SimulationAnchorSubsystem
Simulation implementation of XRAnchor
SimulationCameraPoseProvider
This component takes updates from Unity Input System bindings and uses it to compute a new camera pose, which it then passes to the XR Input subsystem in native code.
SimulationCameraSubsystem
Simulation implementation of
XRCameraSubsystem
.
SimulationEnvironmentProbeSubsystem
Simulation implementation of
XREnvironmentSubsystemManager
instead.
SimulationImageTrackingSubsystem
Simulation implementation of XRImageSubsystemManager
instead.
SimulationLoader
Manages the lifecycle of Simulation subsystems.
SimulationOcclusionSubsystem
Simulation implementation of XROcclusion
SimulationPlaneSubsystem
Simulation implementation of
XRPlaneSubsystemManager
instead.
SimulationPointCloudSubsystem
Simulation implementation of
XRPointSubsystemManager
instead.
SimulationRaycastSubsystem
Simulation implementation of the XRRaycastSubsystemManager
instead.
SimulationSessionSubsystem
Simulation implementation of
XRSession