Namespace UnityEngine.XR.Simulation
Classes
SimulatedAnchor
Marks a GameObject in a simulation environment as a source from which to provide an XRAnchor. This component is required by the SimulationAnchorSubsystem on all GameObjects that represent a tracked anchor in a simulated environment.
SimulatedEnvironmentProbe
Marks an object in a simulation environment as a source from which to provide an environment probe. This component is required by the SimulationEnvironmentProbeSubsystem on all GameObjects which represent tracked reflection probes in an environment.
SimulatedLight
A component that can be used to tag a light for use in lighting estimation, for XR Simulation.
SimulatedTrackedImage
Marks an object in a simulation environment as a source from which to provide a tracked image. This component is required by the SimulationImageTrackingSubsystem on all GameObjects which represent tracked images in an environment.
SimulationAnchorSubsystem
Simulation implementation of XRAnchorSubsystem.
SimulationCameraPoseProvider
This component takes updates from Unity Input System bindings and uses it to compute a new camera pose, which it then passes to the XR Input subsystem in native code.
SimulationCameraSubsystem
Simulation implementation of
XRCameraSubsystem
.
SimulationEnvironmentProbeSubsystem
Simulation implementation of
XREnvironmentProbeSubsystem.
Do not create this directly. Use the SubsystemManager
instead.
SimulationImageTrackingSubsystem
Simulation implementation of XRImageTrackingSubsystem.
Do not create this directly. Use the SubsystemManager
instead.
SimulationLoader
Manages the lifecycle of Simulation subsystems.
SimulationOcclusionSubsystem
Simulation implementation of XROcclusionSubsystem.
SimulationPlaneSubsystem
Simulation implementation of
XRPlaneSubsystem.
Do not create this directly. Use the SubsystemManager
instead.
SimulationPointCloudSubsystem
Simulation implementation of
XRPointCloudSubsystem.
Do not create this directly. Use the SubsystemManager
instead.
SimulationRaycastSubsystem
Simulation implementation of the XRRaycastSubsystem.
Do not create this directly. Use the SubsystemManager
instead.
SimulationSessionSubsystem
Simulation implementation of XRSessionSubsystem.