Enum Feature
A set of flags that represent features available in AR.
Namespace: UnityEngine.XR.ARSubsystems
Assembly: Unity.XR.ARSubsystems.dll
Syntax
[Flags]
public enum Feature : ulong
Fields
| Name | Description |
|---|---|
| AnyCamera | Either camera (WorldFacingCamera or UserFacingCamera). |
| AnyLightEstimation | A value with all light estimation related bits set. |
| AnyTrackingMode | Any tracking mode (RotationOnly or PositionAndRotation). |
| AutoFocus | Auto focus enabled. |
| Body2D | 2D human body tracking. See XRHumanBodySubsystem. |
| Body3D | 3D human body tracking. See XRHumanBodySubsystem. |
| Body3DScaleEstimation | Estimate scale when performing 3D human body tracking. See Body3D. |
| Collaboration | Collaborative session. See XRParticipantSubsystem. |
| EnvironmentDepth | A feature that allows environment depth images to be captured. |
| EnvironmentDepthTemporalSmoothing | A feature that applies temporal smoothing to environment depth images. |
| EnvironmentProbes | Environment probes. See XREnvironmentProbeSubsystem. |
| FaceTracking | Face detection. See XRFaceSubsystem. |
| ImageStabilization | Image Stabilization enabled. |
| ImageTracking | Image detection. See XRImageTrackingSubsystem. |
| LightEstimationAmbientColor | Light estimation for ambient color. |
| LightEstimationAmbientIntensity | Light estimation for ambient intensity. |
| LightEstimationAmbientSphericalHarmonics | Light estimation for ambient spherical harmonics. |
| LightEstimationMainLightDirection | Light estimation for the main light's direction. |
| LightEstimationMainLightIntensity | Light estimation for the main light's intensity. |
| MeshClassification | A feature that describes classification for Meshing. |
| Meshing | A feature that describes real-time meshing capability. |
| None | No features are selected. |
| ObjectTracking | 3D object detection. See XRObjectTrackingSubsystem. |
| PeopleOcclusionDepth | People occlusion with depth texture enabled. See XROcclusionSubsystem. |
| PeopleOcclusionStencil | People occlusion with stencil texture enabled. See XROcclusionSubsystem. |
| PlaneTracking | Plane detection. See XRPlaneSubsystem. |
| PointCloud | A feature that describes the ability to surface point clouds. |
| PositionAndRotation | Both position and rotation tracking (that is, 6 degrees of freedom). |
| Raycast | Instant and Tracked raycasts. |
| RotationOnly | Rotation-only tracking (that is, 3 degrees of freedom without positional tracking). |
| UserFacingCamera | The user-facing camera. On a phone, this is the front camera. |
| WorldFacingCamera | The world-facing camera. On a phone, this is the rear camera. |