Class XRPlaneSubsystem.Provider
The provider API for XRPlaneSubsystem-derived classes to implement.
Inheritance
Inherited Members
Namespace: UnityEngine.XR.ARSubsystems
Syntax
public abstract class Provider : SubsystemProvider<XRPlaneSubsystem>
Properties
currentPlaneDetectionMode
Get the current plane detection mode in use by the provider.
Declaration
public virtual PlaneDetectionMode currentPlaneDetectionMode { get; }
Property Value
Type | Description |
---|---|
PlaneDetectionMode |
requestedPlaneDetectionMode
Get or set the requested PlaneDetectionMode.
Declaration
public virtual PlaneDetectionMode requestedPlaneDetectionMode { get; set; }
Property Value
Type | Description |
---|---|
PlaneDetectionMode |
Methods
CreateOrResizeNativeArrayIfNecessary<T>(Int32, Allocator, ref NativeArray<T>)
Creates or resizes the array
if necessary. If array
has been allocated and its length is equal to length
, then this method
does nothing. If its length is different, then it is first disposed before being assigned
to a new NativeArray
.
Declaration
protected static void CreateOrResizeNativeArrayIfNecessary<T>(int length, Allocator allocator, ref NativeArray<T> array)
where T : struct
Parameters
Type | Name | Description |
---|---|---|
Int32 | length | The length that |
Unity.Collections.Allocator | allocator | If allocation is necessary, this allocator will be used to create the new |
Unity.Collections.NativeArray<T> | array | The array to create or resize. |
Type Parameters
Name | Description |
---|---|
T | The type of elements held by the |
GetBoundary(TrackableId, Allocator, ref NativeArray<Vector2>)
Gets the boundary vertices of a given BoundedPlane based on its trackableId.
Declaration
public virtual void GetBoundary(TrackableId trackableId, Allocator allocator, ref NativeArray<Vector2> boundary)
Parameters
Type | Name | Description |
---|---|---|
TrackableId | trackableId | The TrackableId of a BoundedPlane. |
Unity.Collections.Allocator | allocator | An Unity.Collections.Allocator to use if |
Unity.Collections.NativeArray<UnityEngine.Vector2> | boundary | The boundary vertices will be stored here. If the given array is the same length as the number of vertices, it is overwritten with the new data. Otherwise, it is disposed and recreated with the correct length. |
Remarks
See CreateOrResizeNativeArrayIfNecessary<T>(Int32, Allocator, ref NativeArray<T>) for a helper method implementation.
GetChanges(BoundedPlane, Allocator)
Gets a TrackableChanges<T> struct containing any changes to detected planes since the last
time you called this method. You are responsible to Dispose() the returned
TrackableChanges
instance.
Declaration
public abstract TrackableChanges<BoundedPlane> GetChanges(BoundedPlane defaultPlane, Allocator allocator)
Parameters
Type | Name | Description |
---|---|---|
BoundedPlane | defaultPlane | The default plane. You should use this to initialize the returned TrackableChanges<T> instance by passing it to the constructor TrackableChanges(Int32, Int32, Int32, Allocator, T). |
Unity.Collections.Allocator | allocator | An |
Returns
Type | Description |
---|---|
TrackableChanges<BoundedPlane> | The changes to planes since the last call to this method. |