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    Class Recursion

    Inheritance
    Object
    Recursion<Object>
    Recursion
    Inherited Members
    Recursion<Object>.maxDepth
    Recursion<Object>.Enter(Object)
    Recursion<Object>.TryEnter(Object)
    Recursion<Object>.Exit(Object)
    Recursion<Object>.Dispose()
    Recursion<Object>.IPoolable.New()
    Recursion<Object>.IPoolable.Free()
    Namespace: Unity.VisualScripting
    Syntax
    public sealed class Recursion : Recursion<object>, IPoolable, IDisposable

    Properties

    defaultMaxDepth

    Declaration
    public static int defaultMaxDepth { get; set; }
    Property Value
    Type Description
    Int32

    safeMode

    Declaration
    public static bool safeMode { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    Free()

    Declaration
    protected override void Free()
    Overrides
    Unity.VisualScripting.Recursion<System.Object>.Free()

    New()

    Declaration
    public static Recursion New()
    Returns
    Type Description
    Recursion

    New(Int32)

    Declaration
    public static Recursion New(int maxDepth)
    Parameters
    Type Name Description
    Int32 maxDepth
    Returns
    Type Description
    Recursion

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    In This Article
    • Properties
      • defaultMaxDepth
      • safeMode
    • Methods
      • Free()
      • New()
      • New(Int32)
    • Extension Methods
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