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    Struct Wait

    Implements
    IStatefulUpdatableNode<Wait.State>
    IStatefulNode<Wait.State>
    IStatefulNode
    INodeReportProgress
    IUpdatableNode
    IFlowNode
    INode
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Runtime
    Assembly: solution.dll
    Syntax
    [NodeSearcherItem("Flow/Wait")]
    [Serializable]
    [NodeDescription("The **Wait** node let the flow execute when time duration is reached. When duration is reached, the node will reset and restart if start is triggered another time.")]
    public struct Wait : IStatefulUpdatableNode<Wait.State>, IStatefulNode<Wait.State>, IStatefulNode, INodeReportProgress, IUpdatableNode, IFlowNode, INode

    Fields

    Name Description
    Duration
    OnDone
    Pause
    Reset
    Start
    Stop

    Methods

    Name Description
    Execute<TCtx>(TCtx, InputTriggerPort)
    GetProgress<TCtx>(TCtx)
    Update<TCtx>(TCtx)

    Extension Methods

    IVisualScriptingEventReceiverJobExtensions.Schedule<TJob, TEvent>(TJob, VisualScriptingEventSystem, JobHandle)
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