What's new in version 16 / Unity 2023.2
This page contains an overview of new features, improvements, and issues resolved in version 16 of the Visual Effect Graph, embedded in Unity 2023.2.
Added
The following is a list of features Unity added to version 16 of the Visual Effect Graph embedded in Unity 2023.2. Each entry includes a summary of the feature and a link to any relevant documentation.
Custom HLSL

Version 16 includes a new block and operator that you can use to write custom HLSL code directly in a VFX Graph. You can use this to script complex behavior in a single node. You can embedd custom HLSL code in the node or load it from an external file to reuse the code.
Templates window

VFX Graph 16 adds a template window to add a VFX templates into an existing VFX Graph. This window has multiple templates to quickly create a VFX Graph. You can also create a custom template.
URP Decal output

VFX Graph version 16 adds the Lit Decal output for your Universal Render Pipeline (URP) project. Use this output to use lit particle decals in a URP project.
Six Way Smoke for URP and Shader Graph

Version 16 makes the smoke lighting model compatible with URP Lit Outputs and Shader Graph. This means that you can use lightmaps exported from third-party software to create advanced custom shaders to light a smoke texture in URP and HDRP.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.