Custom HLSL Operator
Menu Path : Operator > HLSL > Custom HLSL
The Custom HLSL Operator allows you to write an HLSL function that takes inputs and produce outputs. See common documentation for Custom HLSL Operator and Custom HLSL Block here.
Function specific constraints
- Return type cannot be
void
- Function parameters must not be of type
VFXAttributes
To each function parameter will match an operator input, and the return value will match the operator output.
If you use the access modifier out
or inout
for some input parameters, then they will also generate an output port.
Here is an example of a valid function declaration:
float Distance(in float3 a, in float3 b)
{
return distance(a, b);
}
Another example with an out
modifier:
bool IsClose(in float3 a, in float3 b, float threshold, out float d)
{
d = distance(a, b);
if (d >= threshold)
return true;
return false;
}
A sample with comments
/// a: the tooltip for parameter a
/// b: the tooltip for parameter b
float Distance(in float3 a, in float3 b)
{
return distance(a, b);
}