Default VFX Graph Templates window
Use the template window to create a VFX Graph asset with a predefined effect. You can use these templates as a starting point for your own effects. Each template has a description and an image to describe its behavior.
Create a VFX Graph Template
To open the Default VFX Graph Templates window:
- Select the dropdown arrow next to the Add (+) icon in the Visual Effect graph toolbar.
- Select one of the following options:
- Create from template - Creates a new VFX Graph asset based on a VFX Graph template.
- Insert template - adds a VFX Graph template to the VFX Graph asset that is currently open.
- In the Create new VFX Asset window, select a Default VFX Graph template.
- Double-click the Template asset, or select Create
- The Add [+] button opens the templates window to insert a template in the current VFX.
- If you hold the CTRL key while clicking on [+] button the templates window will open to create a new VFX asset.
Create a custom VFX Graph template
VFX Graph includes an API that you can use to create and manage your own VFX Graph templates.
To create a new VFX Graph template, use the VFXTemplateHelper.TrySetTemplate
method.
Include the following in your script:
- The path to the VFX asset.
- A
VFXTemplateDescriptor
structure with following information:- Name: Name of the template.
- Category: The category this template appears in.
- Description: A description for the template to display in the template window details panel.
- Icon: (optional) An image icon to show in the template window list of templates.
- Thumbnail: (optional) An image to display in the template window details panel.
The method returns true
when the script creates a new template, otherwise it returns false
.
Custom templates appear in the templates window in the Category you defined.
Use an existing VFX Graph template in script
To get an existing template descriptor:
- Use the method
VFXTemplateHelper.TryGetTemplate
.
2.Provide the path to the asset and aVFXTemplateDescriptor
structure that will be filled if the asset is found and is a template.
The method returns true
when the script finds the template, otherwise it returns false
.