Experimental features
Some features in Visual Effect Graph are in an experimental state, because improvements are planned in the future to improve the workflow with those tools. This includes potential UX changes, bug fixes or withdrawing limitations in the workflow.
By default, experimental features are disabled, meaning that they do not appear in the search results when you create Blocks, operators, or Contexts.
To enable experimental features, go to Edit > Preferences > Visual Effects and enable Experimental Operators/Blockers. This gives you access to all nodes marked as experimental in the graph.

Experimental features in version 16 / Unity 2023.2
This page lists Visual Effect Graph features that are in an experimental state in version 16. For details, see Experimental features.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.