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    Trigger Event Always

    Menu Path : GPU Event > Trigger Event Always

    The Trigger Event Always Block triggers the continual creation of a specified number of particles each frame via a GPU Event. Trigger Block always execute at the end of Update, regardless of where the Block is on the blackboard.

    You can also use the Trigger Block with various conditions to create more complex spawning behavior. For example:

    Block compatibility

    This Block is compatible with the following Contexts:

    • Update

    Block properties

    Input Type Description
    Count Uint The number of GPU Event particles to spawn every frame.
    Output Type Description
    Evt GPU Event The GPU Event to trigger.
    In This Article
    • Block compatibility
    • Block properties
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