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    Blocks

    Control the behavior, appearance, and simulation of particles.

    Page Description
    Attribute Blocks Write values to the attributes of particles.
    Collision Blocks Configure how particles collide with shapes or the depth buffer.
    Flipbook Player Create animated particles using flipbook textures.
    Force Blocks Apply and control forces on particles, such as gravity and turbulence.
    GPU Event Spawn new particles from Trigger Blocks in Update or Initialize Contexts.
    Implicit Integration Blocks Explore the hidden Blocks that Visual Effect Graph uses to update the position and rotation of particles.
    Kill Blocks Destroy particles inside or outside a shape.
    Orientation Blocks Change the direction that particles face.
    Output Blocks Control particle output and rendering.
    Set Position Blocks Configure particle positions based on an input shape.
    Size > Screen Space Size Calculate the scale needed for a particle to reach a specific size.
    Spawn Blocks Customize behavior for spawning particles.
    Velocity Blocks Dynamically adjust the velocity of particles.

    Additional resources

    • Blocks
    • Graph logic and philosophy
    • Output event handlers
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