Collision Blocks reference
Configure how particles collide with shapes or the depth buffer.
| Page | Description |
|---|---|
| Collide with AABox | Define an axis-aligned box volume that particles collide with. |
| Collide with Cone | Define a truncated cone volume that particles collide with. |
| Collide with Depth Buffer | Make particles collide with the depth buffer of a camera. |
| Collide with Plane | Define a flat plane with infinite extents that particles collide with. |
| Collide with Signed Distance Field | Create a complex shape that particles collide with. |
| Collide with Sphere | Define a spherical volume that particles collide with. |
Additional resources
- Signed Distance Fields in the Visual Effect Graph
- VFX Graph Learning Templates on the Unity YouTube channel