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    Collision Blocks reference

    Configure how particles collide with shapes or the depth buffer.

    Page Description
    Collide with AABox Define an axis-aligned box volume that particles collide with.
    Collide with Cone Define a truncated cone volume that particles collide with.
    Collide with Depth Buffer Make particles collide with the depth buffer of a camera.
    Collide with Plane Define a flat plane with infinite extents that particles collide with.
    Collide with Signed Distance Field Create a complex shape that particles collide with.
    Collide with Sphere Define a spherical volume that particles collide with.

    Additional resources

    • Signed Distance Fields in the Visual Effect Graph
    • VFX Graph Learning Templates on the Unity YouTube channel
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