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    Class MyCustomNode

    Inheritance
    Object
    Object
    ScriptableObject
    CompositorNode
    MyCustomNode
    Inherited Members
    CompositorNode.WidgetBackgroundColor
    CompositorNode.DefaultTitle
    CompositorNode.Render()
    CompositorNode.OnBeforeSerialize()
    CompositorNode.SetDefaultFieldValues()
    CompositorNode.OnAfterDeserialize()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Global Namespace
    Syntax
    public class MyCustomNode : CompositorNode, ISerializationCallbackReceiver

    Fields

    inputA

    Declaration
    [InputPort(0)]
    public RenderTexture inputA
    Field Value
    Type Description
    RenderTexture

    output

    Declaration
    [OutputPort(0)]
    public RenderTexture output
    Field Value
    Type Description
    RenderTexture

    shader

    Declaration
    [ExposeField(0, ExposeFieldAttributeType.Property, false, null)]
    public Shader shader
    Field Value
    Type Description
    Shader

    Methods

    Render()

    Declaration
    public override void Render()
    Overrides
    CompositorNode.Render()
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    Generated by DocFX on 18 October 2023