Method TessellateScene
TessellateScene(Scene, TessellationOptions, Dictionary<SceneNode, float>)
Tessellates a Scene object into triangles.
Declaration
public static List<VectorUtils.Geometry> TessellateScene(Scene scene, VectorUtils.TessellationOptions tessellationOptions, Dictionary<SceneNode, float> nodeOpacities = null)
Parameters
Type | Name | Description |
---|---|---|
Scene | scene | The scene containing the hierarchy to tessellate |
VectorUtils.TessellationOptions | tessellationOptions | The tessellation options |
Dictionary<SceneNode, float> | nodeOpacities | If provided, the resulting node opacities |
Returns
Type | Description |
---|---|
List<VectorUtils.Geometry> | A list of tesselated geometry |