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    Class SceneNode

    A node inside a hierarchy.

    Inheritance
    object
    SceneNode
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VectorGraphics
    Assembly: Unity.VectorGraphics.dll
    Syntax
    public class SceneNode

    Properties

    Children

    The list of children nodes.

    Declaration
    public List<SceneNode> Children { get; set; }
    Property Value
    Type Description
    List<SceneNode>

    Clipper

    A clipper hierarchy that will clip this node.

    Declaration
    public SceneNode Clipper { get; set; }
    Property Value
    Type Description
    SceneNode

    Shapes

    The list of shapes inside this node.

    Declaration
    public List<Shape> Shapes { get; set; }
    Property Value
    Type Description
    List<Shape>

    Transform

    The transform of the node.

    Declaration
    public Matrix2D Transform { get; set; }
    Property Value
    Type Description
    Matrix2D
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