docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class VectorUtils.Geometry

    Holds the tessellated Scene geometry and associated data.

    Inheritance
    object
    VectorUtils.Geometry
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VectorGraphics
    Assembly: Unity.VectorGraphics.dll
    Syntax
    public class VectorUtils.Geometry

    Fields

    Color

    The color of the geometry.

    Declaration
    public Color Color
    Field Value
    Type Description
    Color

    Fill

    The fill of the geometry. May be null.

    Declaration
    public IFill Fill
    Field Value
    Type Description
    IFill

    FillTransform

    The filling transform of the geometry.

    Declaration
    public Matrix2D FillTransform
    Field Value
    Type Description
    Matrix2D

    Indices

    The triangle indices of the geometry.

    Declaration
    public ushort[] Indices
    Field Value
    Type Description
    ushort[]

    SettingIndex

    The setting index of the geometry.

    Declaration
    public int SettingIndex
    Field Value
    Type Description
    int
    Remarks

    This is used to refer to the proper texture/gradient settings inside the texture atlas. This should be set to 0 for geometries without texture or gradients.

    UVs

    The UV coordinates of the geometry.

    Declaration
    public Vector2[] UVs
    Field Value
    Type Description
    Vector2[]

    UnclippedBounds

    The unclipped bounds of the geometry.

    Declaration
    public Rect UnclippedBounds
    Field Value
    Type Description
    Rect

    Vertices

    The vertices of the geometry.

    Declaration
    public Vector2[] Vertices
    Field Value
    Type Description
    Vector2[]

    WorldTransform

    The world transform of the geometry.

    Declaration
    public Matrix2D WorldTransform
    Field Value
    Type Description
    Matrix2D

    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    • Fields
      • Color
      • Fill
      • FillTransform
      • Indices
      • SettingIndex
      • UVs
      • UnclippedBounds
      • Vertices
      • WorldTransform
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)