Class PointerStationaryEvent
This event is sent when a pointer does not change for a set amount of time, determined by the operating system.
Inheritance
PointerStationaryEvent
Inherited Members
Namespace: UnityEngine.UIElements
Syntax
public sealed class PointerStationaryEvent : PointerEventBase<PointerStationaryEvent>, IPointerEvent, IPointerEventInternal
Remarks
After a PointerDownEvent is sent, this event is sent if a PointerMoveEvent or a PointerUpEvent is not sent before a set amount of time.
A PointerStationaryEvent uses the default pointer event propagation path: it trickles down, bubbles up and can be cancelled.
See PointerEventBase<T> to see how PointerStationaryEvent relates to other pointer events.
Constructors
PointerStationaryEvent()
Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.
Declaration
public PointerStationaryEvent()
Methods
Init()
Resets the event members to their initial values.
Declaration
protected override void Init()
Overrides
UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerStationaryEvent>.Init()